Change log - Optimization & configurable warheads!
Author: Hubert Moszka,
published 6 years ago,
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31380022/5a1f5e03e80674ef2109005da5f0c260ac57efcf.png[/img]
[b]Open Beta v4.0.0[/b]
Hey folks!
A new update is coming out today around ~20:00 GMT+1 (12am PST)
[h1]Features:[/h1]
[list]
[*]Configurable warheads - the server owner can decide how much time it should take to detonation - from 70 seconds to even 2 minutes.
[*]Optimization - we've purchased a great asset with money earned from Patreon (btw, thank you to all our supporters!). It's a dynamic occlusion culling script, that in my case gave me +36% FPS.
[*]MTF or CI respawn now block in some cases (ex. after warhead detonation)
[*]We also started a LCZ overhaul - currently there's only a single room of that type - but we will add more of them during the updates!
Screenshot directly from the game:
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31380022/93a7120e447a798d2463d7ffcbc939cc18b72037.png[/img]
[/list]
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[h1]This update is incompatible with previous versions![/h1]
[h1]This update is already available on public beta branch. You can check how much the optimization affects on your performance. Don't forget to leave your feedback in comments or at moszka.hubert@gmail.com (it is not a tech support email!)[/h1]
[url=https://www.youtube.com/watch?v=Uu_ZBRBLDMU] Tutorial - How to Download Beta & Experimental Game Versions in Steam.[/url]
Best regards,
~Hubert Moszka (Project CEO)