[img]https://clan.cloudflare.steamstatic.com/images//43054781/9423288e624aa919fa5d3b990db79999b415921f.png[/img] Thank you for playing Savage: Ultimate Boss Fight. Here is the update details for the demo version. Please note that with this update, the save data for the demo version has been reset. We apologize for any inconvenience caused to players. [h2][u]Battle[/u][/h2] [h3]Boss battle changes[/h3] [list] [*]Actions of each enemy in battles have been added or modified. [/list] [h3]Battle system changes[/h3] [list] [*]The player's auto-attack now automatically targets enemies based on their remaining HP, selecting the ones with low HP first. [*]The area-of-effect effect has been removed from the player's auto-attack, and it now deals damage to a single target. [*]A new player stat, "TP" has been added. Learning specific skills will increase TP during auto-attacks. TP is consumed when using certain skills. [*]A new player stat, "Critical" has been added. Critical hits occur during auto-attacks based on the critical value, dealing higher damage than normal. [/list] [h3]New Tutorial[/h3] [list] [*]The tutorial content has been updated. [*]A new boss battle has been added. [/list] [h2][u]Character Enhancement[/u][/h2] [h3]Level up[/h3] [list] [*]The character gains experience points through battles and can level up. [/list] [h3]Stat enhancement[/h3] [list] [*]Upon leveling up, the character receives enhancement points that can be used to strengthen their stats. [/list] [h3]Skill acquisition[/h3] [list] [*]Clearing specific boss battles for the first time grants skill points. Skill points can be used to learn new skills for the character. [/list] [h3]New skills[/h3] [list] [*]New skills have been added for the Paladin and Archer characters. [/list] [h2][u]System[/u][/h2] [h3]UI changes[/h3] [list] [*]The UI on the menu screen and battle screen has been updated. [/list] [h3]BGM changes[/h3] [list] [*]Some battle background music has been changed. [/list] [h3]Adjustment of gamepad stick controls[/h3] [list] [*]To address the issue of the character moving without stick input, the dead zone of the stick controls has been adjusted. [/list]