[b]Hello everyone! We have updated to Ver. 1.7.0.6![/b] [hr][/hr] [h3] --- New and Improved Features ---[/h3] [b][Events] [/b] - In the Command Selector when creating a battle event, the event panel related to layout, which is not available for battles, is now grayed out. [b][Event Editor] [/b] - When a user tries to edit a cast event in the Event Editor, a message confirming that it is a cast event that is being edited is now displayed. - The background of the Item/Cast Base Event Edit dialog now has the same background color as the Common/Battle Events. [h3] --- Bug Fixes ---[/h3] [b][Events] [/b] - Fixed a bug that caused an exception when making placement adjustments and confirming them in the "Make Monster Appear" panel. - Fixed a bug that prevented assigning the number of the cast to be changed using a variable when the "Change Cast Status" panel was used during a battle. - Fixed a bug in which sound effects continued to play even after the sprite was hidden when displayed as an image. - Fixed a bug that could cause a movement to the final point (coordinates) of the destination for a moment when a move to the assigned coordinates was executed without specifying "Wait to Complete". [b][Layout Tool] [/b] - Fixed a bug that when the first entry in the menu is hidden, the cursor does not appear until the key for selection is pressed. The cursor has been improved to hit the visible entries in the menu. - Fixed a bug that caused an exception when placing a submenu container for item sorting on the Equipment Item Selection screen. - The Equipment Item Selection screen has been modified to allow the use of auto-sorting. [b][Database] [/b] - Fixed a bug in the Cast/Class Status Edit dialog that could cause an exception when attempting to sort entries by clicking on the header of the "Reference No." column. [b][Map Editor] [/b] - Fixed a bug that could cause irregular crashes on maps with cast events that use local lights for graphics. In Resources > 3D/2D Stamps, there was a problem when using a graphic with local light linking turned on for subgraphics in a cast event. - Fixed a bug in the Map Settings > Enemy Distribution tab where an exception would occur when opening the Battle Layout settings when the Max Appearing Number of the enemy was 0. - Fixed a bug that prevented the Free Layout for Events from being displayed in the Battle Test. [b][Play Execution Issues][/b] - Fixed a bug in which "Consumption Status" was not consumed when using a skill "on maps". - Fixed a bug that caused the Free Layout for Events being displayed to not reappear correctly when saving and loading after a battle. [b][Others][/b] - Fixed a bug in the Published Work Export function that prevented correct export when a file with no file extension was included in the export target (e.g., battlescript folder). - Fixed a bug where the map background music/environmental sounds did not stop when resetting the test play or returning to the title with the layout feature. - Fixed a bug that csproj was always regenerated and overwritten when editing C# scripts. - The label "Old Style" on some elements in the event panel has been changed to "Deprecated". These elements indicate that other alternatives are available because of previous updates. [hr][/hr] [b]We will continue to improve "RPG Developer Bakin".[/b]