Hello everyone! We have updated to Ver. 1.3.2.6! [hr][/hr] [h3]--- Bug Fixes ---[/h3] [b][Play Execution Issues] [/b] - Fixed a bug that only one state change was recovered at a time when the recovery conditions for multiple state changes were met at once. - Fixed a bug that caused a white frame to appear around the player when a 2D stamp (billboard) with lighting set to OFF was assigned as the player's graphic. - Fixed a bug that during game play, if the cursor was moved out of the window while holding down the right or middle mouse button, the pressed state would not be released. [b][Battles] [/b] - Fixed a bug that caused an ally's battle KO state effect to appear twice during battle. - Fixed a bug that caused the result screen to be very slow when the attribute of a class was set to "None". - Fixed a bug that occasionally caused particles created with Effekseer to be skipped without being displayed when used in battle or in the "Display Effects" panel. - Fixed a bug in which attack ranges were not applied correctly in center-click test plays or exported public works. [b][Others] [/b] - Fixed a bug that caused particles and model textures to blink on and off in CPU built-in graphics environments on Intel 10th generation Core or later, which was caused by operational improvements in Ver. 1.3.2. [hr][/hr] We will continue our efforts to improve "RPG Developer Bakin".