[Update] ver 1.0.13
Author: nobuki.nagai,
published 1 year ago,
[b]Updated to ver 1.0.13.[/b]
The contents include the following bug fixes and feature additions.
[h3]--- New Features ---[/h3]
- Added the ability to skip the "Do Nothing" message in the command script "Specify Battle Cast Action".
[h3] --- Bug Fixes ---[/h3]
- Fixed a bug that caused walk and wait motions to start playing every frame for the player after ver 1.0.12, so the motions were not behaving correctly.
- Fixed a bug that the manipulator could not be operated correctly with the mouse after ver1.0.12.
- Fixed a bug that caused battle characters to be highlighted when they were hidden in the shadows.
- Fixed a bug in the command script "Rearrange the Party Train Order" that caused an exception when there was no character to display.
- Fixed a bug in the command script "Make Event Walk" where the "Pass Through Player/Events" checkbox did not allow the player to pass through.
- Fixed a bug in the Map Editor > Placed List palette that caused an entry to be deleted by pressing the Delete key while renaming.
- Fixed a bug that caused an exception when placing a Panel for Rendering Strings with MapPreview specified in Layout Tool > Text to the root of the Layout Parts List.
- Fixed a bug that caused an exception when the file tree view was empty at various locations in the Resources.
- Fixed a bug that caused a crash in the preview of the Resources containing the motion after deleting the model used in the motion in the Resources.
- Fixed a bug that prevented textures from being converted to png files when importing models with jpg files as textures.
- Fixed a bug that caused colors to change on export when specifying no SSS file in SSS material.
- Fixed a bug that prevented a battle from progressing when using the command script "Camera Playback" in Database > Skills > Common Event to be Called.
- Fixed a bug that prevented the next battle from progressing if the command script "Terminate Battle Forcibly" was used in Database > Skills > Common Event to be Called.
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We will continue our efforts to improve "RPG Developer Bakin".