[b]Updated to ver 1.0.11.[/b] The contents are the following bug fixes. - Fixed a bug that caused an exception in the battle test when there was a common event with "Collision Condition with Player (Operating Cast)" as an execution condition on the event sheet. - Fixed a bug that caused an exception when performing a battle test from the battle panel on a common event. - Fixed a bug that caused a crash when playing a WebM file with no audio track using the command script "Play Movie". - Fixed a bug that caused a crash if the collision type was set to Mesh in the Resource > Stamp settings and the Mesh model was left blank. - Fixed a bug that caused common events tied to an item to be executed even after the item's use was canceled. - Fixed a bug that sometimes caused a cast without a jumpup/landing motion to have a different jump power or be able to make a double jump when the cast was set as the player. - Fixed a bug that prevented the "Teleport Event" panel from taking effect from common events executed from other than items/skills. - Fixed a bug in which deleting the event that executed the conversation while the conversation was being displayed would prevent operation even after the conversation was closed. - Fixed a bug so that a confirmation message is not displayed when pasting data from the same project in the database. - When pasting data from the database, if there is data with the same name in the destination, the data name is now sequentially numbered. - Fixed a bug in which the contents of an event generated by "Generate Event" were sometimes mixed with the contents of another event and executed after the player moved to a different map. - Fixed a bug in the Layout Tool > Text & Special Formats Insert Support dialog where the following formats could no longer be specified.   learncharactername : Name of Party Member who Learns a New Skill   learnskillname : Name of Skill to be Learned in Results   learnskillname[x] : Name of Skill X to be Learned in Results - Fixed a bug that caused skin models to appear composited when rendering instances. - Graphic data that contained incorrect settings has been corrected. [u][b]- Countermeasures have been taken to address the issue of slow operation of this tool in some environments.[/b][/u] Please try this along with the previously mentioned turning off "Threaded Optimization" in the NVIDIA Control Panel 3D Settings Management. We will continue our efforts to improve "RPG Developer Bakin".