About Plug-ins
Author: nobuki.nagai,
published 1 year ago,
Hello, everyone!
Today we would like to give you an update on the current status of the plug-in reference that we had told you about at the start of Early Access.
Plug-ins are C# programmatic extensions to Bakin's tools and its engine.
There are two main types of plug-ins:
- "Engine Plug-ins (.cs format)" to extend the operation of the Bakin engine
- "Tool Plug-ins (.dll format)" to extend the editor of Bakin
(The Sprite Tool, a feature of Bakin, was created as a tool plug-in.)
And now, we are preparing to release the following two " Engine Plug-ins (.cs format)".
- Event Scripts: Assign C# programs to events
- Battle Plug-ins: Replace Bakin's battle system with C# program
At the time of release, we plan to provide a reference of the parts of these functions that engage in creating plug-ins, functions for creating battle plug-ins, and sample battle plug-ins.
*Battle plug-ins should be exported from Bakin's default battle-related sources and rewritten before applying them.
[img]https://clan.cloudflare.steamstatic.com/images//42509419/04cc04722c693f7cf82e9240748265a6d53339df.png[/img]
*The reference will include brief comments on how each class works.
[img]https://clan.cloudflare.steamstatic.com/images//42509419/81c8e6952b449a47f0934f3c12a9141df10dbaa5.png[/img]
We're working on making it available soon, so please look forward to it!
We hope you continue to enjoy creating games with Bakin.