In this issue, we would like to show you how far compatibility is maintained when running SMILE GAME BUILDER game files on RPG Developer Bakin, using the case of loading "SGB Quest" as an example. First of all, the premise is that RPG Developer Bakin is not fully upward compatible with SMILE GAME BUILDER. The contents of various settings such as event panels, databases, maps, and enemy appearance locations can be transferred almost as is, but due to changes in specifications and new features, there may be cases where the same behavior or settings are not transferred. We are currently in the process of verifying compatibility and will report back as soon as we have new information. Thank you for your understanding. [h3]Map data created with standard materials can be used as-is.[/h3] The image is a sample game from A Healer Only Lives Twice Character Resource Pack. [img]https://clan.cloudflare.steamstatic.com/images//42509419/f47496873058e1bf3c60a15934ac6d0b52311221.png[/img] [h3]Map data using paid DLC will be loaded with the paid DLC material portions removed.[/h3] The image is a sample game from A Healer Only Lives Twice Character Resource Pack. [img]https://clan.cloudflare.steamstatic.com/images//42509419/2e2bd199cbf56c05fd650e68494d7373186355f9.png[/img] [h3]You will need to reconfigure the graphics set in the "Show Conversation" event panel. [/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/4ffb05a34323be86f1b384824d3b539dafb7e80b.jpg[/img] [h3]Models set in the event may not be displayed.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/56bb4db06ef5e6e15f8efe5f95ffd6dff98dc6c3.jpg[/img] [h3]Due to changes in the camera control specifications, the explanation of camera operation in the tutorial and the direction in the battle scene do not work the same as in SGB. [/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/1622ae8051f6af3da0c94024cfc3322141158391.jpg[/img] [h3]Due to physics functions, characters may get stuck in unintended places when dashing and hitting bumps. [/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/332826628ab9223293dca1e6bdf6cf8d299b189a.jpg[/img] [h3]Due to physics functions, characters may get stuck in unintended places when dashing and hitting bumps.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/ff473a8a1a0ad56067c0d0187f6791b4687b5eef.jpg[/img] [h3]Events on top of objects sometimes fall. The Y coordinate of the event needs to be re-set.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/3b7d9a02c23ea2e050e76e0860e74d280fc9c7f8.jpg[/img] [h3]The status anomalies set on the terrain may need to be re-set.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/4eae14db509261fed7cb50da0251969d0a607f36.jpg[/img] [h3]Some parts of the layout differ from SGB.[/h3] [img]https://clan.cloudflare.steamstatic.com/images//42509419/ed6221f8778cd7db1b4161706b62d2386ade3058.jpg[/img] These are the differences when "SGB Quest" is run in Bakin with Bakin as of September 10, 2022. [b]*1. Depending on how the event is put together, it may behave differently than SGB. [/b] [b]*2. There is a possibility of unconfirmed events. [/b][/b][b]*3.