[img]https://clan.cloudflare.steamstatic.com/images//42519170/93bab20cca6cdfaeffc5127f056e0e489552f3d5.jpg[/img] Hey everybody! Before we get to our first proper content update we have two more important "Launch Feedback" updates planned. We have one update coming next week and another will follow shortly behind that. [b]The first update addresses two things we want to improve:[/b] [list] [*] We want to reward player creativity, but currently that creativity is restricted by your equipment's Attack and Defense values. Early game gear becomes obsolete too quickly, and players cannot take their favourite equipment along with them. [/*] [*] Previous changes to make upgrading simpler removed some of the aspirational loot collecting that many players enjoy. [/*][/list] [b]Coming Next Week[/b] To help address these, we will be adding the ability to upgrade equipment even further than their natural levels, by collecting Ingots. Through these Ingots, you will be able to upgrade the stats of your equipment so you can continue using your [b]Yammo's Noggin-Padder[/b] well into the higher Frenzies of [b]The Molded Grave[/b] for those heavily boosted Focus damage Cannon blasts. This new upgrade system will apply to all equipment going forward. This will naturally include a few balance changes to account for the fact that [b]all equipment will be viable at end-game,[/b] with a focus on maintaining fun and variety. We know that Ingots will not yet fully satisfy the loot-chasing desires of our players (or ourselves!) so know that we continue to think deeply about the different roles that different types of loot will play in Rotwood as we progress through Early Access. Lastly, we will also be including a few Quality of Life upgrades: for example, the ability to check the status of your [b]Masteries[/b] during a run. Thank you for playing, and thank you for your feedback!