[h1]Hotfix 1 [592436][/h1] [h2]Bugs & Crashes[/h2] [list] [*]Fixed a crash that could happen when your controller disconnected [*]Fixed some issues where players were somehow entering a game before creating a character [*]Fixed a crash that could happen when a player had no input method assigned [*]Fixed a bug where players could see different items in the same market [*]Fixed a bug where projectiles would occasionally get stuck in the air [*]Fixed a crash that could happen when killing an enemy in the middle of an attack [*]Fixed a softlock where a Bulbin could become invisible and prevent progress. [*]The Create Character screen now closes if the owning player leaves. [*]Fixed a bug where shield could be displayed incorrectly in player health bars. [/list] [h2]Changes[/h2] [list] [*][h3]Bulbin[/h3] [list] [*]Adjusted 3-stack Bulbin slam hitbox to match visuals more closely [/list] [*][h3]Misc[/h3] [list] [*]Adjusted text in several NPC conversations [*]Added contextual popups to remind the player how to reload the cannon the first few times they run out of ammo. [*]Described more clearly what is disabled when opting out of data collection [/list] [/list] [h1]Hotfix 2 [592686][/h1] [h2]Bugs & Crashes[/h2] [h3]Owlitzer[/h3] [list] [*]Fixed an issue where FX spawned by Owlitzer could stay around if Owlitzer died during specific phases. [*]Adjusted spacing and spawn locations of owltizer line patterns to prevent them from sometimes blowing up when they land. [/list] [h3]Ribbat[/h3] [list] [*]Fixed an issue that made the Ribbat too easy to kill before it swallowed stolen Teffra [/list] [h3]Gnarlic[/h3] [list] [*]Fixed a crash that could happen if a remote player hit them during a specific attack [/list] [h3]Misc[/h3] [list] [*]Fixed a bug where changing equipment during a hunt would cause UI elements to overlap [*]Fixed an issue where portals could display bloom incorrectly on remote machines [*]Fixed a bug that could cause Berna to have nothing to say in the room where you meet her [*]Fixed an issue that could cause enemies to be interrupted when they should be uninteruptable [*]Fixed an issue where weapons unlocked in an unintended order [*]Taking damage from the Wanderer now always plays a hit sound [/list] [h2]Changes[/h2] [h3]Powers[/h3] [list] [*]Waffle max health raise 500 -> 100 [*]Pew Pew projectiles damage 200% Weapon Damage -> 50% Weapon Damage [*]Fix Parting Gifts refill indicator gets disrupted by having Orb of ZAP! [/list] [h3]Chat (bound to Y by default)[/h3] [list] [*]Added chat sounds to in-game chat [*]Added a character limit to messages sent in chat [*]Chat is now displayed for longer after sending a message [*]Chat no longer overlaps the HUD of P3 [/list] [h3]Misc[/h3] [list] [*]Shortened Flitt's dungeon tips so they are quicker to read. [/list] [h1]Hotfix 3 [592951][/h1] [h2]Bugs & Crashes[/h2] [h3]Owlitzer[/h3] [list] [*]Fixed an issue where Owlitzer's phase transition could behave strangely if players pushed two phases at the same time [/list] [h3]Gourdo Vest[/h3] [list] [*]Fixed an issue where the healing bonuses provided by Gourdo Vest did not work in online games [/list] [h3]Misc[/h3] [list] [*]Removed tooltip showing that you can unequip armour during a hunt [*]Fixed a crash that could occur when spending Teffra in the Market [*]Fixed a bug where using the spin emote while both of your Strikers are in the world would incorrectly show a FX [/list] [h2]Changes[/h2] [h3]Owlitzer[/h3] [list] [*]Shorted the warning time of Owlitzer's Dive Bomb attack [/list] [h3]Treek & Mother Treek[/h3] [list] [*]Root attacks can now hit targets that are only slightly airborne [/list] [h3]Powers[/h3] [list] [*]Reduced the number of drops in Fabled Relic rooms by 1 [/list] [h3]Misc[/h3] [list] [*]Updated Chinese translations [*]Increased the frame rate of some menu animations [*]Adjusted sound mix [/list] [h1]Hotfix 4 [593363][/h1] [h2]Bugs & Crashes[/h2] [h3]Owlitzer[/h3] [list] [*]Fixed an issue where Owlitzer's wind gust attack did not work on anyone but the host [*]Owlitzer's spikeballs can no longer hit remote players immediately after they spawn [/list] [h3]Gustree[/h3] [list] [*]Possible fix for issue where the Gustree's wind effect could remain active even after death. [/list] [h3]Thinking with Portals[/h3] [list] [*]The cannon can now summon portals [/list] [h3]Misc[/h3] [list] [*]Solved an issue that allowed players to start the game with an invalid save file [*]Fixed a crash in the end of run flow [*]Fixed a crash related to Orb of ZAP! [*]Fixed a crash that could happen when joining a game in progress [*]Fixed a softlock where enemies could remain in the room with 1 health [/list] [h2]Changes[/h2] [h3]Striker[/h3] [list] [*]Adjusted FX for the striker's landing zones to make it easier to tell different strikers apart in multiplayer [/list] [h3]Misc[/h3] [list] [*]The loot you pick up in rooms no longer covers the map [*]Updated the framerate of player UI animations [/list]