Rotwood Patch Notes [606127]
Author: Beeees,
published 6 months ago,
[h2]Additions[/h2]
[list]
[*]Added a new marker to Toot for when you have a mastery to hand in
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[h2]Changes[/h2]
[list]
[*]When placing decor in the town, the game will now automatically save every 10 seconds
[*]When playing single player, the "All Zuccos" encounter in the Great Rotwood Forest will now spawn in two waves instead of one
[*]Upgrading starter equipment now costs the same as upgrading equipment bought in the market
[*][h4]Imbued Ribbat[/h4]
[list]
[*]The lick attack no longer applies Confuse
[/list]
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[h2]Fixes[/h2]
[list]
[*]Fixed a bug where enemies would stand in poison pools until they died
[*]Fixed a bug where poison could become permanent
[*]Fixed some particle effects not facing the correct direction
[*]The NPC Spawn rooms in The Molded Grove are no longer completely empty
[*]Powers should no longer land in acid tiles when playing in The Molded Grove
[*]Fixed a visual issue where sometimes Amphibee hair would appear to be hovering above the player's head
[*]Fixed a bug where Wind Up could be stuck on forever if you somehow managed to do more than 5 attacks without it activating
[*]Fixed being unable to save if your windows username starts with a period
[*]Fixed an issue where incorrect values could be shown when upgrading equipment
[*]Fixed a bug when trying to recall a striker during a roll
[*]Fixed a bug where you could be given multiple heartstones at the end of a hunt
[*]Various crash fixes for issues we have seen reported
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