Rotwood Patch Notes [605165]
Author: Beeees,
published 6 months ago,
[h2]Additions[/h2]
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[*]Added default public group matchmaking
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[*]Selecting the Rotwood Public group will match you with our best match that we can find, first by region and then with a game that is of a similar progression level as you.
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[h2]Changes[/h2]
[h3]Frenzy Tuning[/h3]
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[*]Frenzy 1/2/3: Increase initial cooldown, so enemies don't attack as quickly after spawning
[*]Frenzy 2/3: Reduce additional Rot and Imbued Rot aggression
[*]Frenzy 2/3: Reduce amount of possible Imbued Rots per encounter
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[*]The challenge in higher Frenzies often boiled down to just managing being constantly overwhelmed, which isn't the feeling we want for combat. For many players, this resulted in kiting mobs around the room, getting off single attacks here and there. We've reduced the amount of aggression to allow for more interesting "give-and-take" interactions with mobs.
[*]In future updates, we will be expanding on the Frenzy mechanic for players that are hungry for more challenge.
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[h3]Imbued Rots[/h3]
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[*]Removed hitstun resistance
[*]Player skills that knockback or knockdown can now effect Imbued Rots
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[*]We have found Imbued Rots to be more challenging for players than we intended. These changes make them significantly more manageable.
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[h3]Imbued Mossquito[/h3]
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[*]Increase cooldown of the Sting attack
[*]Reduced movement speed
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[h3]Mossquito[/h3]
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[*]Reduced movement speed
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