Hello Giants! We got a small update ready for you with a bunch of changes and requested features! One of the main addition for this patch: [b]two new Spirits[/b] to guide your humans! We can't wait to see the worlds that will be leading by either [b]the Diplomat[/b] or [b]the Botanist[/b]! [img]https://clan.cloudflare.steamstatic.com/images//44092750/71f718bc2fac0c745f384b97dc0e609654faac7d.png[/img] We are also working on making the game more [b]accessible[/b] with the addition of a "disable planet rotation" option to help with [b]motion sickness[/b]. We're overwhelmed with both the positive reaction and the good ideas! We plan on implementing more of them, so keep your eyes open on the updates. These are the things we could implement quickly in this timespan! Without further ado, here are the patch notes 1.0.3: [h2]Additions:[/h2] [list] [*] Added the [b]Diplomat[/b] Spirit! [*] Added the [b]Botanist[/b] Spirit! [*] [b]Sandbox mode[/b] is now available for even more freedom than Freeplay mode. [*] Added milestones for Miner, Botanist and Diplomat. Both completing planet and scoring 300 for each [*] Added a filter for biotica tags in the biotica Collection screen [*] Added human spirits and their projects to the Collection screen [*] Added extra text for legacy biotica. [*] True Titanic Difficulty [*] QoL: Added interface option to disable the planet rotation during end screen [*] QoL: Unlock animation when loading back into finished planet is now skipped [/list] [h2]Balance:[/h2] [list] [*] Gypsum power down to 25 from 50 science. Maxes out at 6 stacks. Biodiversity cost up to 5 from 4, and boosted cost is 8. [*] Uranium power up to 60 from 20. Multiplier changedfrom +100% to +50%/+75% at 8/12 distance. Biodiversity cost down to 10 from 12. [*] Maxed silver at 500 stacks, but power raised to 0.6. [*] Strawberry now gives +75% food to all undergrowth from +25% food. [*] Sorghum power down to 50 food from 75 food. Bioboost cost up from 8 to 9. [*] Carrot gives vegetable soup. [/list] [h2]Fixed:[/h2] [list] [*] Added missing project art [*] Added missing human spirit art [*] Made the Next Era button less obnoxious [*] Mentioning of Curio and Valuables. [*] Pirate Queen Emblem 2 stars now max stacks to 10 as it should [*] Weird text in Micros Menu [*] Text fixes [*] Fixed an issue where the All 1, 2 and 3 Star turning point achievements could be gained by repeating the completion of any Turning Point [*] Fixed an issue where Giants used during a session would often be counted twice towards achievement goals [*] Fixed an issue where having used 10 Gem Biotica would also complete the have 10 Toxic Biotica achievement [*] City renaming also affects name under the city surface right away. [*] Likely fix for an issue where a city could get large negative science values during Space Race [*] Solved giant stuck / ability fail error when saving/loading while a giant is ordered to upgrade slots. [*] Cutscenes getting stuck: Damned Plague, Castles & Knights, Revolution [*] Castle & Knights cutscene parades reviving and staying forever [/list] Have fun with your new planetary friends! - Adriaan and the monks of the Abbey