[img]https://clan.cloudflare.steamstatic.com/images//37530908/f3689f394ff18a0e47b79783614cab4dd3c15200.gif[/img] Since I pretty much put a stop on big-features for the game, as these are the final weeks before we start porting to consoles, I’ve been very busy looking into small features I could still safely add ! These are for the most part cosmetic things, so we now have a larger collection of creatures thanks to adding more bodies,heads and tails. Last weeks version of Residual had 890 creatures, and this version is touching the 3000 ! Linking in to those creatures, the Residex has undergone some changes, and is now much better (I was never happy with that screen in the options>stats menu). Now you get to browse the creatures by “species” discovered, and then show the various creatures within that species. The system is very crude, a species is basically a body-type, but it works! It makes browsing all your discoveries a lot easier and more organised. The creatures now also come with names which is a combination of their head,body and tail descriptor. The game also comes with a new font, this is so that we can have a good font used for all languages (previous font had no support for cyrillic languages like Russian!) – and of course this week is extremely full of fixes, tweaks and improvements as we’ve been play-testing the game all week long. It’s cool to see how stable the game is, mostly based on the fact that only 2 or 3 bugs came in today as I type this.. and I already fixed those before they came in! Yesterdays devlog shows the creation of the little diorama’s in the credit screen: [previewyoutube=_GvZfWxlVNM;full][/previewyoutube] Full changes list: [list] [*]added: new font (supports cyrillic) [*]added: increase in interface-resolution (bigger font, works better) [*]added: redesigned Residex [*]added: Furnace can now also prepare fish/mushrooms [*]added: made scanning creatures easier (they are less likely to run away when being scanned) [*]added: show “identified species” when using dna on prev-scanned lifeforms [*]added: first 8 achievements [*]added: more tree-variations [*]added: caught fish or jumping fish, will continue swimming if landing in water [*]added: camera-cinematic when random event happens [*]added: crafting-animation and short delay [*]added: show +1 in energy and food bar for x seconds when it increases [*]added: increased aggressiveness to creatures at night [*]added: PDB dialog for putting useless resources in the furnace [*]added: save-game stays after lift-off so you can go back and fix hyper-gate [*]added: chop-able tree-growth to devices and areas? [*]added: roof engines now remove ooze from their vertical-plane [*]added: event – break down gadgets in switches for roof engines [*]added: new variations of creature bodies+heads [*]added: drink from filled flask in hands (not just through inventory) [*]added: analyze information to the portal [*]added: unlocking of Echonium transmitter near portal [*]added: Give hyper-shards for a single freeplaymode on completion/survival [*]fixed: Furnace device knowledge never gets unlocked [*]fixed: tall-pushables aren’t blocked correctly by floor [*]fixed: back-button in galaxy doesn’t work with mouse [*]fixed: not being able to place items near echo-pillar [*]fixed: device-placement blue-floor rendering is bugged [*]fixed: capping mission-list on visor screen [*]fixed: increased size of visor screen [*]fixed: increased tab-pages on visor screen [*]fixed: getting an “eat …” message at Cotton [*]fixed: showing “use phaser” when on ladder (which can’t be done) [*]fixed: can’t pickup dilithium or sealant when stems are at the same spot [*]fixed: players “indoor” status didn’t get reset correctly at all times – causing host of problems [*]fixed: auto-pickup fieldgenerator even if disabled in options [*]fixed: floating items in hand when using visor-animation [*]fixed: uiinventory has word: Requires – non-translated [*]fixed: create-resources mission now completes if device already created [*]fixed: translate creature sleep-time to planet-based hours [*]fixed: improved device-placement [*]fixed: water-drinking effects are now more balanced [*]fixed: residex creature rendering bugs [*]fixed: die/pass-out at teleporter still makes you teleport [*]fixed: spread resource-pockets based on min-depth values [*]fixed: player getting locked at slurper-plants or after dropping on the floor [*]fixed: tree disappears bottom of screen [*]fixed: some generators not being able to fixed due to switch being not placed in visible location [*]fixed: inventory decreased double when using furnace [*]fixed: end-screen text rendering [*]fixed: high-temperature make you exhausted/sleepy faster [*]fixed: not all artifact-containers got placed [*]fixed: cleaned up teleporter code, fixing multiple bugs in the process [*]fixed: crafted items now get mounted in hands instead of placing in backpack [*]fixed: improved end-screen [/list]