We now have 3000 creatures in the universe
Author: orangepascal,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//37530908/f3689f394ff18a0e47b79783614cab4dd3c15200.gif[/img]
Since I pretty much put a stop on big-features for the game, as these are the final weeks before we start porting to consoles, I’ve been very busy looking into small features I could still safely add ! These are for the most part cosmetic things, so we now have a larger collection of creatures thanks to adding more bodies,heads and tails. Last weeks version of Residual had 890 creatures, and this version is touching the 3000 !
Linking in to those creatures, the Residex has undergone some changes, and is now much better (I was never happy with that screen in the options>stats menu). Now you get to browse the creatures by “species” discovered, and then show the various creatures within that species. The system is very crude, a species is basically a body-type, but it works! It makes browsing all your discoveries a lot easier and more organised. The creatures now also come with names which is a combination of their head,body and tail descriptor.
The game also comes with a new font, this is so that we can have a good font used for all languages (previous font had no support for cyrillic languages like Russian!) – and of course this week is extremely full of fixes, tweaks and improvements as we’ve been play-testing the game all week long. It’s cool to see how stable the game is, mostly based on the fact that only 2 or 3 bugs came in today as I type this.. and I already fixed those before they came in!
Yesterdays devlog shows the creation of the little diorama’s in the credit screen:
[previewyoutube=_GvZfWxlVNM;full][/previewyoutube]
Full changes list:
[list]
[*]added: new font (supports cyrillic)
[*]added: increase in interface-resolution (bigger font, works better)
[*]added: redesigned Residex
[*]added: Furnace can now also prepare fish/mushrooms
[*]added: made scanning creatures easier (they are less likely to run away when being scanned)
[*]added: show “identified species” when using dna on prev-scanned lifeforms
[*]added: first 8 achievements
[*]added: more tree-variations
[*]added: caught fish or jumping fish, will continue swimming if landing in water
[*]added: camera-cinematic when random event happens
[*]added: crafting-animation and short delay
[*]added: show +1 in energy and food bar for x seconds when it increases
[*]added: increased aggressiveness to creatures at night
[*]added: PDB dialog for putting useless resources in the furnace
[*]added: save-game stays after lift-off so you can go back and fix hyper-gate
[*]added: chop-able tree-growth to devices and areas?
[*]added: roof engines now remove ooze from their vertical-plane
[*]added: event – break down gadgets in switches for roof engines
[*]added: new variations of creature bodies+heads
[*]added: drink from filled flask in hands (not just through inventory)
[*]added: analyze information to the portal
[*]added: unlocking of Echonium transmitter near portal
[*]added: Give hyper-shards for a single freeplaymode on completion/survival
[*]fixed: Furnace device knowledge never gets unlocked
[*]fixed: tall-pushables aren’t blocked correctly by floor
[*]fixed: back-button in galaxy doesn’t work with mouse
[*]fixed: not being able to place items near echo-pillar
[*]fixed: device-placement blue-floor rendering is bugged
[*]fixed: capping mission-list on visor screen
[*]fixed: increased size of visor screen
[*]fixed: increased tab-pages on visor screen
[*]fixed: getting an “eat …” message at Cotton
[*]fixed: showing “use phaser” when on ladder (which can’t be done)
[*]fixed: can’t pickup dilithium or sealant when stems are at the same spot
[*]fixed: players “indoor” status didn’t get reset correctly at all times – causing host of problems
[*]fixed: auto-pickup fieldgenerator even if disabled in options
[*]fixed: floating items in hand when using visor-animation
[*]fixed: uiinventory has word: Requires – non-translated
[*]fixed: create-resources mission now completes if device already created
[*]fixed: translate creature sleep-time to planet-based hours
[*]fixed: improved device-placement
[*]fixed: water-drinking effects are now more balanced
[*]fixed: residex creature rendering bugs
[*]fixed: die/pass-out at teleporter still makes you teleport
[*]fixed: spread resource-pockets based on min-depth values
[*]fixed: player getting locked at slurper-plants or after dropping on the floor
[*]fixed: tree disappears bottom of screen
[*]fixed: some generators not being able to fixed due to switch being not placed in visible location
[*]fixed: inventory decreased double when using furnace
[*]fixed: end-screen text rendering
[*]fixed: high-temperature make you exhausted/sleepy faster
[*]fixed: not all artifact-containers got placed
[*]fixed: cleaned up teleporter code, fixing multiple bugs in the process
[*]fixed: crafted items now get mounted in hands instead of placing in backpack
[*]fixed: improved end-screen
[/list]