[img]https://clan.cloudflare.steamstatic.com/images//37530908/43c2e8402b82747545b0ad3ad0e7fc98dfd60e8e.gif[/img] What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There's a couple of amazing new things in this weeks update, starting with the Artifact-screen, including a hundred (!) artifacts for you to scavenge for on all the planets. Each planet has 1 or 2 artifacts, and every artifact is at least hidden once... you just need to crash, and crash again to find them all ;) I also started work on adding "eye-catcher" art. After noticing that most interesting screenshots are with the water-falls in there adding nice environmental light.. I figured I needed something else! So eye-catcher art was made and will be scattered around the universe. Weird plants, futuristic looking objects, and just a bunch of other pretty stuff. It already creates a couple of amazing screenshots, so I couldn't help myself and create a few wallpapers for the [url=https://discord.gg/orangepixel]discord.gg/orangepixel[/url] .. like this one: [img]https://clan.cloudflare.steamstatic.com/images//37530908/79fa0d900eed233f93c1c145e3a8ce3486cf8a32.png[/img] The final awesome addition to this weeks update comes in the shape of a whole new intro!  The original intro was once created in a rush because of the Kickstarter demo, but this time Dylan (the intern) put some good time into a sweet animation of the main character in his spaceship, and with some code work and special effects on my end, we turned it into a sweet crashing animation! - If you have access to the early build make sure to reactivate the intro in the preferences menu) See below for a full list of changes and tweaks, all the result of polishing, as explained in last Thursday devlog: [previewyoutube=DcGSUjeBhGY;full][/previewyoutube] Full changes list: [list] [*]added: tileset-art credits [*]added: 100 artifacts [*]added: Artifact database screen [*]added: arrow-key controls for menu/interface [*]added: extra Metal+Deuterium drops on the planet [*]added: spitplants can be burned [*]added: throwing rocks at split-plants to destroy them [*]added: egg-nests can be hit or burned [*]added: egg-wasps - need to fly away from water (or if player is too far away) [*]added: completed the "well done" screen [*]added: "eye-catcher" scenery objects [*]added: tileset-inner-corners; fixing rendering uglyness [*]fixed: background descrepency [*]fixed: improved intro-crash [*]fixed: "cold, need solar suit" message overlapping with getting out of crashed ship on cold planets [*]fixed: mouse-controls in Universe viewer [*]fixed: better spread of Artifacts across planets (all artifacts at least placed once) [*]fixed: tweaked rules for rain on a planet [*]fixed: can make unlimited nanobots (with no Graphite) [*]fixed: rare case of Metal spawning at top left or top right of the map (out of reach) [*]fixed: text-overlap issues in Visor [*]fixed: overkill of fire-triggers on oil-surface [*]fixed: controller disconnecting and reconnecting not being detected [*]fixed: "Astronaut unlock" dialog showing up twice [*]fixed: dna-scanning when creatures are moving around [*]fixed: stingwasps don't fly upwards fast enough [/list]