Residual v0.0.31: Artifacts, Eye-catchers and a kick-ass intro
Author: orangepascal,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//37530908/43c2e8402b82747545b0ad3ad0e7fc98dfd60e8e.gif[/img]
What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There's a couple of amazing new things in this weeks update, starting with the Artifact-screen, including a hundred (!) artifacts for you to scavenge for on all the planets. Each planet has 1 or 2 artifacts, and every artifact is at least hidden once... you just need to crash, and crash again to find them all ;)
I also started work on adding "eye-catcher" art. After noticing that most interesting screenshots are with the water-falls in there adding nice environmental light.. I figured I needed something else! So eye-catcher art was made and will be scattered around the universe. Weird plants, futuristic looking objects, and just a bunch of other pretty stuff. It already creates a couple of amazing screenshots, so I couldn't help myself and create a few wallpapers for the [url=https://discord.gg/orangepixel]discord.gg/orangepixel[/url] .. like this one:
[img]https://clan.cloudflare.steamstatic.com/images//37530908/79fa0d900eed233f93c1c145e3a8ce3486cf8a32.png[/img]
The final awesome addition to this weeks update comes in the shape of a whole new intro! The original intro was once created in a rush because of the Kickstarter demo, but this time Dylan (the intern) put some good time into a sweet animation of the main character in his spaceship, and with some code work and special effects on my end, we turned it into a sweet crashing animation! - If you have access to the early build make sure to reactivate the intro in the preferences menu)
See below for a full list of changes and tweaks, all the result of polishing, as explained in last Thursday devlog:
[previewyoutube=DcGSUjeBhGY;full][/previewyoutube]
Full changes list:
[list]
[*]added: tileset-art credits
[*]added: 100 artifacts
[*]added: Artifact database screen
[*]added: arrow-key controls for menu/interface
[*]added: extra Metal+Deuterium drops on the planet
[*]added: spitplants can be burned
[*]added: throwing rocks at split-plants to destroy them
[*]added: egg-nests can be hit or burned
[*]added: egg-wasps - need to fly away from water (or if player is too far away)
[*]added: completed the "well done" screen
[*]added: "eye-catcher" scenery objects
[*]added: tileset-inner-corners; fixing rendering uglyness
[*]fixed: background descrepency
[*]fixed: improved intro-crash
[*]fixed: "cold, need solar suit" message overlapping with getting out of crashed ship on cold planets
[*]fixed: mouse-controls in Universe viewer
[*]fixed: better spread of Artifacts across planets (all artifacts at least placed once)
[*]fixed: tweaked rules for rain on a planet
[*]fixed: can make unlimited nanobots (with no Graphite)
[*]fixed: rare case of Metal spawning at top left or top right of the map (out of reach)
[*]fixed: text-overlap issues in Visor
[*]fixed: overkill of fire-triggers on oil-surface
[*]fixed: controller disconnecting and reconnecting not being detected
[*]fixed: "Astronaut unlock" dialog showing up twice
[*]fixed: dna-scanning when creatures are moving around
[*]fixed: stingwasps don't fly upwards fast enough
[/list]