[img]https://clan.cloudflare.steamstatic.com/images//37530908/95929fa9ed15f0bc9f47643eb8d653d4ba3298b7.gif[/img] Polish, tweak, polish, tweak, add, change,polish, tweak.. That's pretty much my week! How was yours?! If you're a kickstarter-backer, make sure to update your version of the game, because this week it finally happened:  Your planet got named! - or at least for 99% of the "name your planet" tier backers (still missing 6 or 7 survey replies).  So you can browse through the galaxy (options menu) and locate your planet! A lot of areas of the gaming are now coming together, and with only a few weeks left on actual code-development, it better gets together! This update is full of tiny new things, improvements and as mentioned in last couple of updates: MANY fixes! A lot of new planet graphics, new creature-dna, and I locked up the Astronaut character! You'll have to unlock it, and I'm not telling you how -- don't worry, you'll figure it out! Last Thursdays video isn't as much a devlog as it is just a tiny look into a developers head as he is trying to wrap up work on a year long project! No biggy, check it out: [previewyoutube=rewYq7cle_I;full][/previewyoutube] Full changes list: [list] [*]added: "artifacts found" to "continue" screen [*]added: "fruit" to the visor resources [*]added: drop item if grabbed by Slurper plants [*]added: logo added to snapshots [*]added: back-key to exit snapshot mode [*]added: 2nd "hot" planet soundtrack [*]added: new tilesets [*]added: KS Backer planet-names [*]added: make "flowers" static on some planets (tileset based) [*]added: time of day is now visualised with a sundial (since days can be any length, this might be more clear) [*]added: Astronaut character now an "unlockable" character [*]added: "freeplay unlocked" information box [*]added: astronaut-unlock elements and dialogs [*]added: new creature bodies [*]added: DNA life-form scanning now a progress-bar. Requires player to stay near the subject [*]added: sting-wasps from the egg-nests [*]added: map-view of the planet on load-game screen [*]added: hologram info speech (after hologram) [*]done: moved all text to file for localisation [*]changed: level-generator rules [*]changed: improved generator images [*]changed: less darkness when raining [*]changed: less frequent switch between rain/no-rain [*]fixed: craft-knowledge (when just 1) not centered [*]fixed: crash bug when holding an item and being grabbed by eating plant [*]fixed: pushing/grabbing blocked by "less important" actions [*]fixed: some spawn spots for proc-creatures [*]fixed: Electentacle can now be passed when it's not in "electrified" state [*]fixed: design bug in some areas with spikes - not being escapable [*]fixed: shading on console pillars [*]fixed: connector-switch overriding other events when nearby [*]fixed: can't make oil burn (torch nor phaser) [*]fixed: ugly rendering corners in tilemap/backdrop [*]fixed: moved "marker" on top of echo-pillars down to the "console" on the pillar [*]fixed: improved intro (more context, improved text) [*]fixed: rain/snow fall starting like horizontal lines [*]fixed: single-time spawner triggers would still trigger new spawns [*]fixed: don't spawn arachnid near "generators/fidgets" [*]fixed: pdb dialog at a hologram device disappears very fast [*]fixed: day-hud was not lined-up with statusbars (Vertically) [*]fixed: electro-block doesn't change itsimage back after it deactivates [/list]