Residual v0.0.30: A discovered and named galaxy
Author: orangepascal,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//37530908/95929fa9ed15f0bc9f47643eb8d653d4ba3298b7.gif[/img]
Polish, tweak, polish, tweak, add, change,polish, tweak.. That's pretty much my week! How was yours?! If you're a kickstarter-backer, make sure to update your version of the game, because this week it finally happened: Your planet got named! - or at least for 99% of the "name your planet" tier backers (still missing 6 or 7 survey replies). So you can browse through the galaxy (options menu) and locate your planet!
A lot of areas of the gaming are now coming together, and with only a few weeks left on actual code-development, it better gets together! This update is full of tiny new things, improvements and as mentioned in last couple of updates: MANY fixes!
A lot of new planet graphics, new creature-dna, and I locked up the Astronaut character! You'll have to unlock it, and I'm not telling you how -- don't worry, you'll figure it out!
Last Thursdays video isn't as much a devlog as it is just a tiny look into a developers head as he is trying to wrap up work on a year long project! No biggy, check it out:
[previewyoutube=rewYq7cle_I;full][/previewyoutube]
Full changes list:
[list]
[*]added: "artifacts found" to "continue" screen
[*]added: "fruit" to the visor resources
[*]added: drop item if grabbed by Slurper plants
[*]added: logo added to snapshots
[*]added: back-key to exit snapshot mode
[*]added: 2nd "hot" planet soundtrack
[*]added: new tilesets
[*]added: KS Backer planet-names
[*]added: make "flowers" static on some planets (tileset based)
[*]added: time of day is now visualised with a sundial (since days can be any length, this might be more clear)
[*]added: Astronaut character now an "unlockable" character
[*]added: "freeplay unlocked" information box
[*]added: astronaut-unlock elements and dialogs
[*]added: new creature bodies
[*]added: DNA life-form scanning now a progress-bar. Requires player to stay near the subject
[*]added: sting-wasps from the egg-nests
[*]added: map-view of the planet on load-game screen
[*]added: hologram info speech (after hologram)
[*]done: moved all text to file for localisation
[*]changed: level-generator rules
[*]changed: improved generator images
[*]changed: less darkness when raining
[*]changed: less frequent switch between rain/no-rain
[*]fixed: craft-knowledge (when just 1) not centered
[*]fixed: crash bug when holding an item and being grabbed by eating plant
[*]fixed: pushing/grabbing blocked by "less important" actions
[*]fixed: some spawn spots for proc-creatures
[*]fixed: Electentacle can now be passed when it's not in "electrified" state
[*]fixed: design bug in some areas with spikes - not being escapable
[*]fixed: shading on console pillars
[*]fixed: connector-switch overriding other events when nearby
[*]fixed: can't make oil burn (torch nor phaser)
[*]fixed: ugly rendering corners in tilemap/backdrop
[*]fixed: moved "marker" on top of echo-pillars down to the "console" on the pillar
[*]fixed: improved intro (more context, improved text)
[*]fixed: rain/snow fall starting like horizontal lines
[*]fixed: single-time spawner triggers would still trigger new spawns
[*]fixed: don't spawn arachnid near "generators/fidgets"
[*]fixed: pdb dialog at a hologram device disappears very fast
[*]fixed: day-hud was not lined-up with statusbars (Vertically)
[*]fixed: electro-block doesn't change itsimage back after it deactivates
[/list]