[img]https://clan.cloudflare.steamstatic.com/images//37530908/576735d698f765e1d7fb874989aaa7c640e4c727.gif[/img] A week of slow progress, mostly on purpose as I took it all a bit slower this week!  BUT that doesn't mean nothing got done, it actually allowed me to focus on a bunch of tiny things, and at the end of the week.. that makes up for a huge list of fixes! All Kickstart backer names are now in the credits (yay!) and surveys sent out for planet name rewards. I also started working on the lore, if you know bump into one of the Hologram shrines, you'll be greeted with a variation of messages and hints. Every planet now also comes with a new little storage-container device, once you activate and open it, you'll find a random collectible trinket in there! Every planet has one, sometimes two, and there will be a menu interface to keep track of the full collection (also showing you what you missed). So Patrons and Kickstarter backers, update your version and enjoy ! This weeks devlog dives into the whole galaxy-viewer added last week! [previewyoutube=N0tVXtoeq2I;full][/previewyoutube] Full changes list: [list] [*]added: Techdrones spitting out ooze will now also spread it across floors and walls [*]added: more hologram-speech lore [*]added: new planet backdrop [*]added: mirrored versions of planet backdrops (minor extra variation) [*]added: Artifact storage containers [*]added: final batch of KS backer names to credit screen [*]added: pause and inspection for ooze-spreading-tech-drones [*]added: first batch of artifacts [*]added: DNA scanning of non-procedural creatures [*]added: chair now gets a "something here" marker for first time sleepers [*]added: Show "ZZZzzz" above players head when tired (walking slower) [*]added: EMP also destroys "spawner" locations - keeping area safe [*]added: Creatures can now also be tempted to bite other creatures, including humanoids [*]fixed: solar-suit now decreases less quickly (had test code doubling decrease rate.. oops!) [*]fixed: push/pull items now show "Move" instructions, more clear than the "Grab" instruction [*]fixed: notifications sometimes staying on screen far too long [*]fixed: for single placement of special-mushroom [*]fixed: markers above known devices are now different from unknown devices [*]fixed: proper light in crash area (Based on time of day) [*]fixed: bouncers now properly "eat" deuterium [*]fixed: made passing-out text more clear on what happened [*]fixed: entities activating "life scanner" without player interacting [/list]