[img]https://clan.cloudflare.steamstatic.com/images//37530908/094aa3142cddc48b2712163ed921cbc935547b4f.gif[/img] This week the focus was on adding positional sound, so that you know things like waterfalls, or campfires, are either on your left or right side. There was also a bit of a problem that the randomness of the planet might actually drop you a very dry planet with very little fruit or useful things growing on top... so that means the introduction of alternate resources for different planet states! Check the full devlog here: https://www.youtube.com/watch?v=O4cVTzyknB0