Alpha 3.3 Additions and changes
Author: Cet,
published 2 years ago,
Good evening all,
First and foremost, have a lovely weekend! If you're still working this weekend, hang in there, you'll have off pretty soon! Prior to starting mine, a little patch and some updates:
- Fixed an issue with the character selection menu, at times the primary and secondary weapon default values would appear instead of allocated names per weapon class.
- Nerfed weapon damages across the board for gameplay balance.
- 8 different Vigon faction aliens have been added with their own attribute (speed, hp, damage, etc) pool.
[img]https://clan.cloudflare.steamstatic.com/images//38763595/ddf7a21dd2a6d64b21a1153e3e7c9771a8884926.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//38763595/f023b98bb1798b7e55054399a7f08df0ff80f31f.png[/img]
- Added a Vigon alien model in the main menu's background.
[img]https://clan.cloudflare.steamstatic.com/images//38763595/64e6032928e9c382695751c4d76aa34e9081162e.jpg[/img]
- Conversion from Unreal Engine blueprint solution to C++ solution has commenced.
[img]https://clan.cloudflare.steamstatic.com/images//38763595/0248b64e5c7b43a21f0f574d5d214088e1f7cd0e.jpg[/img]
- First version of the dedicated server has been compiled and tested. Thus far great results.
[img]https://clan.cloudflare.steamstatic.com/images//38763595/9310ecf823a8ba85d2039f9471fc3c24ec2927d0.png[/img]
- Console has now been enabled.
[img]https://clan.cloudflare.steamstatic.com/images//38763595/548a9ff93d3f596766e58350cf07880c78ac10fa.png[/img]