Alpha 2.2: General housekeeping
Author: Cet,
published 2 years ago,
[b]General:[/b]
- Base code for COOP horde mode is completed and being tested.
- Fixed inability to join 'Lab' map in Single Player mode.
- Fixed an issue where the game timer would display 0 time left and the game wouldn't end. Ultimately players could continue playing until the frag limit was reached but bots would stop playing in Single Player.
- Consalidated both faction huds into one and used advanced methods to diplay correct values and images upon spawn.
- All weapons have the same dynamic crosshair (for the moment).
- Fixed HUD overlapping issue from both the factions.
- Announcer voice added whenever the game ends.
[b]Renegade:[/b]
- Damage of Eliminator has been changed from 20 to 10.
- Fire rate of Eliminator has been changed from 0.09 to 0.18.
- Damage of Puncher has been changed from 40 to 30.
- Fire rate of Puncher has been changed from 0.8 to 0.6.
[b]Mercenary:[/b]
- Fixed an issue that caused the dynamic crosshair not to display.
- Scout class is now unable to use old ability code.
- Fixed headshot / killstreak notifications.
- Fixed recoil inconsistency on Scout and Assault classes.
- Damage of Machine Gun 2054 has been changed from 20 to 10.
- Fire rate of Machine Gun 2054 has been changed from 0.09 to 0.18.
- Damage of Scout Rifle 2054 has been changed from 40 to 30.
- Fire rate of Scout Rifle 2054 has been changed from 0.8 to 0.6.
[b]Known bugs:[/b]
- Issue where Faceoff scoreboard would not be visible if playing with characters from opposing faction.
- Renegade nade woosh sound too loud.
- Nade damage inconsistent on from Ren to Merc.
- Ability sounds activate on all clients.
- Puncher visual rail needed.
- AI shoots after death.
- Sniper scope Mercs not appearing upon using ADS function.