[b]General:[/b] - Base code for COOP horde mode is completed and being tested. - Fixed inability to join 'Lab' map in Single Player mode. - Fixed an issue where the game timer would display 0 time left and the game wouldn't end. Ultimately players could continue playing until the frag limit was reached but bots would stop playing in Single Player. - Consalidated both faction huds into one and used advanced methods to diplay correct values and images upon spawn. - All weapons have the same dynamic crosshair (for the moment). - Fixed HUD overlapping issue from both the factions. - Announcer voice added whenever the game ends. [b]Renegade:[/b] - Damage of Eliminator has been changed from 20 to 10. - Fire rate of Eliminator has been changed from 0.09 to 0.18. - Damage of Puncher has been changed from 40 to 30. - Fire rate of Puncher has been changed from 0.8 to 0.6. [b]Mercenary:[/b] - Fixed an issue that caused the dynamic crosshair not to display. - Scout class is now unable to use old ability code. - Fixed headshot / killstreak notifications. - Fixed recoil inconsistency on Scout and Assault classes. - Damage of Machine Gun 2054 has been changed from 20 to 10. - Fire rate of Machine Gun 2054 has been changed from 0.09 to 0.18. - Damage of Scout Rifle 2054 has been changed from 40 to 30. - Fire rate of Scout Rifle 2054 has been changed from 0.8 to 0.6. [b]Known bugs:[/b] - Issue where Faceoff scoreboard would not be visible if playing with characters from opposing faction. - Renegade nade woosh sound too loud. - Nade damage inconsistent on from Ren to Merc. - Ability sounds activate on all clients. - Puncher visual rail needed. - AI shoots after death. - Sniper scope Mercs not appearing upon using ADS function.