V0.1.205 - Auto Steer & QOL!
Author: crookdev,
published 1 year ago,
[h3]V0.1.205 has arrived![/h3]
This is once again a patch on the smaller side of things but brings a change I've wanted to introduce for a while as a response to the difficulties some players have been experiencing getting into the game; [i]Auto Steer[/i].
[h3]Auto Steer[/h3]
Similar to the Auto Steer included in the Mario Kart games, Auto Steer is now available as an option in the game (enabled by default). Auto Steer automatically steers your vehicle into the right direction when you are about to collide with a wall. This feature works in unison with the already present "slide wall hugging" to drastically assist players learning the controls, reducing awkward moments where you get stuck hugging a wall due to mixing up left/right for a moment.
This change should make the game a lot more accessible, as maneuvering the road should be more doable, letting you focus more on combat.
Auto Steer is not a "win for you" option for those concerned. It really only kicks in when you are about to drive into a wall, and does not steer for you in some kind of optimal path. This is still up to you to do. In addition, Auto-Steer is completely absent when boosting, so it should really never come to a situation where auto-steer will mess you up or something.
This patch also comes with a couple other minor QOL.
[h2]Full Changelog:[/h2]
[b]General/System Changes:[/b]
[list]
[*] Added "Auto Steer" option, letting the game steer for you when you are about to run into a wall. Enabled by default.
[*] Added Reticle graphic in the Upgrade Shop to more clearly communicate what upgrade is selected.
[*] Added "Objective" tip. This tip is displayed as the first tip of the run for every run. This tip has been added due to some players being confused about what the objective of the game is, resulting in them doing things like only destroying cops, etc. .
[*] Increased default camera overhead distance (100% > 110%). This change only applies to new save files and when reseting the settings to default.
[*] Limited NPC boost behavior in the Desert Zone, Level 1.
[*] Changed John Carma's starting Upgrade Order. Spinning Top is now 1st.
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Fixed destruction by chain-elites being recorded as "unknown".
[*] Fixed Control display mentioning DPAD twice.
[*] Fixed various incredibly minor visuals.
[/list]
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- Alexander