Dev Log #4: Fish Out Of Water
Author: crookdev,
published 7 months ago,
Hello again!
While I'm still busy working on 30 things at once, today I'd like to take a moment to highlight one of the new characters I've been working on.
[h3]Boat On Wheels: "Big Tuna"[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44196439/ce1c6a48ea45969bec3f75d9619e9c720cdea64b.gif[/img]
Years of Evolution have passed until Boats developed wheels to let them roam the lands and leave the waters, mirroring the process of man. Who knows when they will develop wings and take to the skies?
A fugitive caught for his aquatic crimes, a Big Shark in a Big Boat, Big Tuna is a character that starts out with somewhat mediocre stats, but comes with a super powerful and flexible special: The [i]Harpoon Gun[/i]. Automatically aiming at targets in front of you at the cost of some HP, the Harpoon Gun shoots out a nimble Harpoon, homing onto the target vehicle.
[img]https://clan.cloudflare.steamstatic.com/images//44196439/148fc5d3fb51c0f988313cd588669eb82cb61089.gif[/img]
Upon contact, the Harpoon will get stuck on them.
[b]Hold[/b] the SPECIAL button down, and you'll not only slow down the vehicle you've pinned, but you'll also rapidly pull yourself towards it!
[b]Release[/b] the SPECIAL button, and you'll break the connection - pulling the vehicle you've hit backwards, and you rapidly forward, letting Big Tuna deal massive ramming damage if close to someone, or simply letting you quickly move forwards.
[img]https://clan.cloudflare.steamstatic.com/images//44196439/5d84ce86b0068d7205bd348ae51cd35ced0e2d5c.gif[/img]
This special can be used in a ton of ways:
[list]
[*] You can tap fire, skipping the pull-phase and immediately going for a damaging ram; Speed, at the cost of not building momentum.
[*] You can hold, then release, letting you build up some devastating speed and momentum to take the lead and deal even more damage on release.
[*] Or you can simply hold it down for a minute and let yourself be pulled forwards when you are too lazy to drive yourself. Enemies are too fast, and you don't have enough HP to boost? Don't sweat it, let them do the work for you.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44196439/381034bcae346d93b84e64c5e9324989ffbb2693.gif[/img]
This character has been a ton of fun to make and playtest. Looking forward to what people will be able to do with it once the game hits the shelves!
[h3]Work on the nebulous "Character Upgrade Tree"[/h3]
The plan is for each of the Characters to have 8 character specific upgrades to them. The Demo currently only features the first 2 of each of the 4. These upgrades are intended to scale with the game, so the first 2 are on the weaker end, the next 2 can be found in mid-game, and the last 2 are up for grabs towards the end. Think Ultra Mutations from Nuclear Throne except a bit more granular.
Since I do want each of them to be pretty impactful and meaningful, I've been going back and forth on some designs. I'll hopefully be able to make a Post about those, soon! For now, I offer you this very strange looking upgrade, I wonder who it's for, really.
[img]https://clan.cloudflare.steamstatic.com/images//44196439/b04a12e87764c83f6743dafda59349da22ffcb70.gif[/img]
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And that's it.
Again - shorter than usual, but that's the point! I'd like to move away from the "Kinda rare but massive" Devlogs to the "decently frequent but smol" Devlogs. Hopefully this has been an interesting read.
Thank you for reading!
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- Alexander