Welcome to the 56th edition of our biweekly newsletter! Today, it's time for a deep dive into one of the most essential aspects of development: concept art. We will explore a general approach to the creation of these styles for our tactical shooter, [b]Ready or Not[/b]. By following the post, we will understand different levels of importance, together with exciting behind-the-scenes graphics. In some instances, we are joined by one of the many remarkable artists and personalities here at VOID Interactive, Ropolio! [h3][u]Introduction[/u][/h3] Before checking behind the curtains, we must understand exactly what concept art is. To put it simply, it represents the visual design generation of an item, character, or even area that does not yet exist. This automatically creates a story that is able to flourish into something that players are able to personally experience in several projects, including those connected to the gaming industry. Take a look at the following selection of outfits that precisely represent the Los Suenos Police Department’s progression when it comes to the vast imagination of the artists. [img]https://clan.cloudflare.steamstatic.com/images//36750080/a2796396d6379f153cbdaf3190d8df300e321ad8.jpg[/img] [i]Above: Modular designs for detectives in the police department, or on the scene.[/i] [img]https://clan.cloudflare.steamstatic.com/images//36750080/fe7a092598c939617961328b076ad579fe2cdd46.png[/img] [h3][u]The history and connection to RON[/u][/h3] Many of us are no strangers to the classics that owe their existence to this very practice. From iconic titles like [i]Legend of Zelda[/i] and [i]Grand Theft Auto[/i], to mesmerizing adventures like [i]Ori and the Blind Forest[/i], all games have historical significance in gaming concept art. It represents an indispensable stage in video game pre-production, breathing life into imaginative worlds and laying the foundation for the experiences that await players. It’s the same for Ready or Not, where everything must match the immersive environment, whether that be the equipment of the SWAT units, colors, or the next room that may require a tactical breach. The team at VOID Interactive is constantly working hard to bring these ideas to reality, and by using reference points, it can create an arsenal of goals for the project. Our Police Station rework is a prime example of what thorough early analysis can offer players when they first step into this well-built structure. Together with other design departments, it can easily be said that concept art has the ability to transform into something memorable in the long run. [img]https://clan.cloudflare.steamstatic.com/images//36750080/6d40f71199e96a2f97eb46615eb7f2e780258f68.jpg[/img] [i]Above: The memorial area where the shrine can be seen through player navigation.[/i] [hr][/hr] [h3][u]Giving life to Streamer and Michael[/u][/h3] As discussed earlier, reference points play an important role in laying the groundwork for pre-production assets. Looking at our recent cinematic trailer and biweekly newsletter #55, we can easily inspect topics regarding Michael, also known as Milky Toes on the internet. "Along with photobashing for clothing, I've been integrating artificial intelligence to speed up my workflow, specifically for faces and clothing folds. It helps create a likeness without using a real human's face. When talking about my main inspiration, I researched different youtubers and streamers to assist me in finalizing the necessary looks that created Michael." ━ 🎨 Ropolio Even with Ready or Not being his first gaming project, Ropolio's talent and attention to detail allow him to dodge obstacles while providing intuitive visions for the project. Combining this with the strengths of other developers, the team can reach its designated goals much more smoothly. [img]https://clan.cloudflare.steamstatic.com/images//36750080/360cd0d1eff79612ed6c944ae317dfc961e6a57d.jpg[/img] [i]Above: Early preview of the problematic individual himself, Michael Williams.[/i] [h3][u]Extras[/u][/h3] Before concluding our showcase, we are happy to show even more ambitious foundations to the community. [i]A quick look at the Debanco guards, a security group armed with non-lethal equipment such as pepper sprays and tasers, ready to defend their armored trucks from any perceived threat.[/i] [img]https://clan.cloudflare.steamstatic.com/images//36750080/29cbe759fbc216dfc4ef1a17dce1a947602a0ff7.png[/img] [i]Armed with powerful weaponry and still representing style, Senator Forment's bodyguards are no beginners in the art of primary and secondary weapon combinations.[/i] [img]https://clan.cloudflare.steamstatic.com/images//36750080/8663bad70f8492cf467d0ca527216797ba9fe438.jpg[/img] [i]Last but not least, an early yet mysterious preview of the new farm.[/i] [img]https://clan.cloudflare.steamstatic.com/images//36750080/68f594005c9b2fe388ba129814b48bdbd8e19efc.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//36750080/fe7a092598c939617961328b076ad579fe2cdd46.png[/img] [h3][u]Conclusion[/u][/h3] This concludes our 56th briefing. Be sure to tune in next time for more development news! If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page. Are you a content creator on YouTube or Twitch looking for new games? We got you covered; Ready or Not has officially partnered with Lurkit to elevate gameplay! Make sure to follow us here: https://www.lurkit.com/games/ready-or-not Make sure you follow Ready or Not on Steam here: https://store.steampowered.com/app/1144200/Ready_or_Not/ Over and out, [i]VOID Interactive[/i]