Ready or Not PVE Update - Patch 21677
Author: Kaminsky,
published 2 years ago,
[h3]General[/h3]
[list]
[*]Hotel lighting fixes
[*]Gas lighting fixes
[*]Fix players being able to walk through vending machines on gas
[*]Removed Ridgeline and Hospital (We have received enough feedback on these levels and they will return complete later)
[/list]
[h3]Gameplay[/h3]
[list]
[*]Fix bullets not penetrating through limbs
[*]Fix ammunition penetrating through suspects despite being blocked by armour
[*]Fix shotgun ammunition having incorrect penetration and armour durability damage
[*]Fix buckshot having too much spread
[*]Fix excessive camera movement when shot with certain weapons
[*]Incapacitated kill penalty buffed to -200 (was -15)
[*]Damage to neck bone is now considered a headshot instead of a body shot
[*]Multiple crash fixes
[/list]
[h3]AI[/h3]
New:
[list]
[*]Armoured suspects will now react more severely to bullet impacts
[*]Reduced suspect damage tracking time from 5 seconds down to 1 second
[*]Fix AI getting stuck under some beds on Meth
[*]Fix an issue where an arrested AI who were previously in a cover pose would snap back to the cover pose again
[*]Fix a few animation snapping issues related to cover
[*]Fix an issue where suspects taking damage in cover would not play a hit reaction animation
[*]Fix swat AI not looking in the direction they are moving sometimes
[*]Fixed bug causing AI to get stuck arresting
[*]Changes to Suspects reactions when encountering a player
[*]Fixes to arresting animation
[/list]
[h3]UI[/h3]
[list]
[*]Fix supporter only items appearing unlocked for everyone
[*]Localization updates
[*]Weapons/Items/Gear
[*]Removed suppressor socket for Python Revolver
[*]Renamed PFC9 to PC19
[*]Fix the M320 Grenade Launcher sometimes killing the user firing
[/list]
[hr][/hr]
[h2]SFX[/h2]
[h3]General[/h3]
New:
[list]
[*]Created dedicated modding FMOD bank for the modding wizards
[/list]
Updated:
[list]
[*]Certain glass smashing sounds are now easier to discern which direction they’re coming from
[*]Improve footstep directional audio (especially above / below)
[*]Balance SWAT footstep volume
[*]Breaching shotgun equip SFX changed to be more appropriate
[*]Added feedback when door is unlocked using lockpick gun
[*]Player dirt footstep SFX now easier to hear
[*]Various improvements to reverb
[/list]
Fixes:
[list]
[*]Fix certain door not playing SFX when closed
[*]Fix SWAT footsteps not playing on certain surfaces
[*]Fix NPC footsteps not playing on certain surface
[*]Fix certain explosion having waaaay too much reverb
[*]Fix certain reverb activating a second reverb
[*]Potential fix for certain SFX when entering certain bushes sounding delayed
[*]Potential fix for SWAT shotgun breaches not having pew pew SFX
[/list]
[h3]Club[/h3]
New:
[list]
[*]Added additional diegetic track
[/list]
Updated:
[list]
[*]Additional sound detailing
[*]Bump volumes for certain SFX
[*]Various optimizations
[/list]
[h3]Fast food[/h3]
Updated:
[list]
[*]Certain SFX now sound like they’re coming from the world
[*]General backend improvements to restaurant track
[*]General improvements to ambiance
[/list]
Fixes:
[list]
[*]Fix exterior ambiance firing inside of main restaurant
[/list]
[h3]Hotel (First Floor)[/h3]
New:
[list]
[*]Added additional rumble layer to exterior
[/list]
Updated:
[list]
[*]Place certain SFX in the world for more immersive feel
[*]General improvements to ambiance
[*]Various optimizations
[/list]
Fixes:
[list]
[*]Fix metallic walking sounds on certain surfaces
[*]Fixed certain ambiance popping when looped
[/list]
[h3]Meth[/h3]
New:
[list]
[*]Added cloth wind SFX
[*]Added tunnel pipes SFX
[*]Added police radio SFX
[*]Added diegetic rap SFX
[/list]
Updated:
[list]
[*]General improvements to ambiance (volume, transitions)
[*]Improve how certain sounds react behind walls
[*]Various optimizations
[/list]
Fix:
[list]
[*]Fix plane sound being audible from the tunnels
[*]Potential fix for instances where sounds can drop out
[/list]
[h3]Penthouse[/h3]
New:
[list]
[*]Added crowd SFX
[/list]
Updated:
[list]
[*]General improvements to ambiance (volume, transitions)
[*]Certain sounds are now placed in the world rather than 2D
[/list]
[h3]Port[/h3]
Updated:
[list]
[*]General improvements to ambiance
[*]Various optimizations
[/list]
[h3]Valley[/h3]
New:
[list]
[*]Added cicadas around level
[/list]
Updated:
[list]
[*]Restore exterior SFX (birds / cars now sound like they’re coming from the world!!!)
[*]General improvements to ambiance
[*]Various optimizations
[/list]
Fixes:
[list]
[*]Potential fix for certain interior diegetic song being cut out too much by gunfire
Music
[/list]
[h3]Fast food[/h3]
New:
[list]
[*]Overhaul for Fast Food OST (Certain combat section won’t play for now)
[/list]
[hr][/hr]
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[i]VOID Interactive[/i]