[b][h2]Attention Officers,[/h2][/b] Welcome to the 34th edition of our biweekly development update! In this briefing, we're going to take a look at some of the concept art our team has put together for Ready or Not's characters. This is their first step en route to being fully integrated suspects and civilians within the game's levels. Going forward we’re also going to be changing how we update the community on upcoming patches and how we announce dates to ensure that, at a minimum, we never have to delay an update ever again. In the process of getting the AI rework and the new maps to Supporter Edition users for testing, we announced a timetable which hindsight now tells us was a little over-optimistic as we had to delay the release a few times. In the future, definite timeframes will not be made public unless we are 100% sure we can deliver on that date, which will hopefully amount to smaller lead times between announcement and update. [b][h2]Scumbags and Security Guards[/h2][/b] Our first character in the spotlight is none other than the charming George Brixley, the prime suspect of our as-of-now unseen level of Agency. [img]https://clan.cloudflare.steamstatic.com/images//36750080/fe5bacd1557c9db8183b62f8cfd0af03978b3eb4.jpg[/img] [i]Above: Mr. Brixley with his tools of the trade. For perfect touch-ups with a smile that could rot.[/i] Greasy, smug, unkempt. Any number of words could be mustered to describe George Brixley. Except, perhaps, for 'wholesome'. His exploitative work at the Agency makes him and the fruits of his labor a top priority for police to bring down, but he won't be alone. And he certainly won't be unprepared. [hr][/hr] The next character concept we have to show off can be found at Data Center, the level featured in our last newsletter. [img]https://clan.cloudflare.steamstatic.com/images//36750080/06c56ded2006159f8f4be082fa67414d6ef6ca81.jpg[/img] [i]Above: The data they're guarding is more valuable than gold. They sure dress like it.[/i] The MindJot security team is well-trained, professional, and equipped with bleeding edge gear. They're well compensated to ensure that their clients' information, no matter what it may be, is safeguarded from any threat. This is their territory; tread carefully. [hr][/hr] Lastly, we want to take a look at some concepts of a few characters that we've kept under wraps until now. We're very excited to show off -- [b]8,15,13,5[/b] [img]https://clan.cloudflare.steamstatic.com/images//36750080/cff6f4435f6459fc13a73dcc74472739e775824d.png[/img] [i]Above: Wake up. Remember. Your country needs you.[/i] There is not an End. Every road converges upon You, every bloom becomes Us. Listen to Them. Listen. Breathe. [img]https://clan.cloudflare.steamstatic.com/images//36750080/ddc4a4daf5ca7abcdabaa6c9181ecb186c64eee9.png[/img] [i]Above: You're not a hero. Not a King. Not a God. Just mulch for us all.[/i] Where has it gotten you, this heaven-scorned fury? The blood seeps through you. Your eyes blinded by viscera. You're disgusting. You don't have to be this way. You don't have to be this way. You can be more. [img]https://clan.cloudflare.steamstatic.com/images//36750080/38af6245be6585ba85ae89e8aadbf7a22c4e8ea0.png[/img] [i]the pus blooms, Our roots take hold. a Throne for Our vaunted Sepulchre. may we All claim it.[/i] [hr][/hr] Don't let go. It's too late, [i]now[/i]. You remember. Take hold. Fight for Us. The [i]Lost[/i]. Conclusion [b]7 15 2 0 18 9 15 2 2[/b] This concludes our 34th biweekly briefing. Make sure to tune in next time for more development news. If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page. https://store.steampowered.com/app/1144200/Ready_or_Not/ Peel open your e̴y̶e̵s̷. [i]VOID Interactive[/i]