[h2][b]Attention Officers[/b][/h2] Welcome to the 51st edition of our biweekly newsletter! This week we’re covering another incredibly important system brought to us by our Sound Director Zack and one of our incredibly talented modder-turned-developers QuantumNuke! Known for his various quality of life and tweak mods such as Max Suspects, No Swat, and the Camera Mod which handily enables a free-cam with built in color grading and point lights that, despite their age, are still recommended to players. [hr][/hr] [h2][b]Meet Quantum[/b][/h2] Hey! I'm Quantum, a Junior Gameplay Developer at VOID interactive! You might recognize me from the modding server, or maybe you saw my name pop up on the Discord member list. Whatever the case, I'd like to share a bit on going from a modder to a developer! It's been quite the exciting journey transitioning from a modder to a game developer. When I first started modding the game back in December 2021 I had absolutely no idea I'd end up here! Modding the game and seeing people's reactions to what I made was rewarding enough, and when VOID reached out to me offering a position within their team, I was ecstatic! Developing for a community this passionate, and working with a team this talented is an incredible experience, and I will continue putting my passion into making Ready or Not the highest quality tactical shooter on the market. [hr][/hr] [h2][b]The Quantum Sound Manager[/b][/h2] Video: https://www.youtube.com/watch?v=ATLRmTDEfG8 Understanding sound in Ready or Not is exceedingly important, as determining the directionality and location of a sound can make it easier to identify and eliminate threats. Knowing where a sound is originating from is comprised of three main elements: direction, volume, and occlusion. Direction gives the effect of 3D sound, where turning your head will allow you to get a general idea as to where the sound is. Volume gives you the needed information to determine how far a sound is from you, and occlusion determines how well the sound can reach you. Currently, the way volume and occlusion are calculated is simple, with volume being dependent on the direct distance between the sound and the listener. Occlusion is handled slightly differently, taking into account the number and depth of obstacles the sound has to pass through in a straight line to reach the listener. However, this can lead to confusion, and result in many sounds sounding as if they are next to you. The new Quantum Sound Manager is fundamentally different. Rather than using the direct line between the sound and the listener, we take into account the multiple paths the sound can use to reach the listener. This is accomplished by placing special volumes around the level where sound can pass through easily, like doorways and windows. This new method is both more efficient, being 3x faster the the old method, and more accurate. Additionally, determining where a sound is coming from is much easier. No more footsteps two floors up sounding as if they're next to you, and no more jumps in occlusion values, giving you the granularity and accuracy needed to approach any situation well informed. As we continue to develop the sound manager, we strive to include more advanced sound processing, such as propagation (how sound bends around corners) and per-sound reverb zones. If we can incorporate these in a way that doesn't interfere with gameplay or performance, we strongly believe that Ready or Not will have one of the most advanced sound systems to date for a modern tactical shooter. - QuantumNuke [hr][/hr] [b]Conclusion[/b] This concludes our 51st briefing. Be sure to tune in next time for more development news! If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page. Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here. Make sure you follow Ready or Not on Steam. [i]Keep your feet on the ground.[/i] VOID Interactive