Vol.66 - Ready or Not Development Briefing
Author: catindabox,
published 10 months ago,
[h1]Attention Officers,[/h1]
Thank you for joining us for our 66th biweekly development briefing, December 15th, 2023!
We appreciate all of you who took part in the tremendous operation that was our 1.0 launch earlier this week. If you haven't had a chance to participate yet, we hope you will soon.
In this development briefing we'll be taking a [b]brief look[/b] at what led [b]up to 1.0[/b], the [b]1.0 launch[/b], and our [b]post-launch preliminary plans[/b] regarding [b]hotfixes, feedback, and an anticipated high-level public roadmap[/b] that will be out after the holiday break.
Expect the [b]usual hotfixes[/b] for urgent issues that popped up during the launch. We will be addressing [b]bug fixes[/b] and [b]performance[/b] issues along the way as we keep an eye out for additional feedback.
[b]We’ve got your back.[/b]
[i]In the case that you are unfortunately experiencing technical issues after installing 1.0, please try subsequently resetting mods and performing a clean reinstall of the game, as well as validating your game files.
Furthermore, as already stated in the form before: if you're a qualifying Supporter Edition owner (purchased through VOID website before Dec. 25th, 2021), your in-game credits will continued to be added on a rolling basis. There is no hard deadline. [/i]
[i]Vol.66 Development Briefing [b]summary points:[/b][/i]
[u][b](not a changelog)[/b][/u]
[list]
[*] We are committed to prioritizing that 1.0 is functioning at its best first and foremost in the short-term. We are focusing purely on hotfixes for this week.
[*] Hotfixes being urgently prepared for:
[list][*] Bugs and performance issues
[*] Feedback (e.g. Commander Mode, SWAT AI, ect.)[/list][*] We reached 52k peak concurrent players on Steam! As well as a variety of other humbling milestones.[list][*] Top 5 category on Twitch for 5 hours.
[*] Top 5 seller on Steam across several categories (including top selling, trending & hot releases)[/list][*] There will be a high-level public roadmap releasing after our holiday break to detail the our plans for RoN's development post-1.0.
[*] Eventual 1.1 update which will be detailed at a later date.
[*] In about a week the development team will be taking a break for the holiday period to recuperate, spend time with loved ones, and celebrate the hard work that's went into delivering the massive 1.0 update.
[/list]
[hr][/hr]
[h2][i][u][b]Pre-Launch[/b][/u][/i][/h2]
Our team is beyond grateful for all of you who have engaged with and played our game over the past few years. To get to this point of the 1.0 launch is a dream come true for everyone involved and a monumental achievement for us as an indie game studio at VOID Interactive.
Meticulous hours were spent by everyone involved with the development team throughout the past months preparing every detail for you. This includes feature additions, bugfixes, media, and performing dedicated playtesting at an efficient pace while in frequent communication with one another.
We integrated as much feedback as possible within this period, and know that we will continue to do so.
Recently, some of the countless talented modders within our community have also worked to get many mods updated for the launch of 1.0.
[hr][/hr]
[h2][i][u][b]1.0 Launch[/b][/u][/i][/h2]
We have been diligently monitoring the launch of the game from its [b]milestone shattering moments[/b] to the [b]feedback, performance reports, and bugs[/b] that inevitably arise with a massive influx of players on a new release.
For any issues that have arisen, we are preparing [b]hotfixes for the coming week[/b] and implementing internal fixes rapidly. So, don’t worry too much if you are encountering them.
We've loved getting to see players in-game and sharing their moments with 1.0 across various platforms, with a wide variety of wonderful streams and YouTube videos that we were delightfully humbled to see.
This week we hit some incredibly[b] major milestones on 1.0 launch thanks to you all:[/b]
[i]- We were graciously honored to be globally featured as a takeover on the Steam store page for 24 hours in recognition of our 1.0 Launch.
- We hit an over 50k all-time player peak on 1.0 launch, over double our 20k peak players that happened when we launched into Early Access.
- On Twitch we were in the Top 5 stream categories by highest concurrent viewers for 5 hours.
- We were in the Top 5 in several Steam categories including top selling, trending & hot releases. [/i]
Thank you again for your support and reviews that help bring this game to life and to even more passionate players. We will continue to watch diligently for areas that we can improve even further.
[hr][/hr]
[h2][i][u][b]Post-Launch [/b][/u][/i][/h2]
[b]As mentioned earlier[/b], development on Ready or Not is[b] by no means[/b] concluded!
[b]Below[/b] we have categorized our [b]initial post-launch priorities[/b] into [b]short-term[/b] and [b]longer-term.[/b]
We have [b]hotfixes [/b]for bugs/performance, feedback implementations, and exciting substantial additions in store including a [b]future public high-level roadmap[/b] RoN’s continued development and an [b]eventual 1.1 patch.[/b]
[i]Following this week and a half of urgent hotfixes/monitoring our development team will be taking a much-deserved long break for the holiday period to recuperate, be with their loved ones, and celebrate the hard work they've done to deliver this massive 1.0 update. [/i]
[h3][i][b]Short-Term: [/b] [/i][/h3]
In the[b] short-term[/b], the [b]following week[/b] post-launch is [b]dedicated to hotfixes[/b] and the [b]gathering of feedback, bugs, and performance reports[/b]. [i]Thank you kindly to everyone who has been submitting these, it is often not until full public updates that certain bugs become visible. [/i]
The bug report and feedback report channels on our Official Ready or Not Discord (https://discord.gg/readyornot) are great places to submit yours, however we will be keeping an eye across all our social platforms. The #known-issues channel on the RoN Discord is also an effective place to keep an eye on known bugs as well as workarounds.
[b]We have several hotfixes being prepared[/b] with fixes on various different aspects of the game, [b]first prioritizing bugs and performance issues. [/b]
We will release these hotfixes after appropriate internal tweaking/testing has been performed to ensure the hotfixes address their intended issues as well as result in minimal conflicts with each other/the game.
There’s currently a [b]multifaceted effort into rooting out performance issues[/b] that could be occurring for some players, largely through a variety of techniques that reduce the amounts of draw calls and GPU usage.
We will continue to [b]seek feedback[/b] on existing game features such as [b]Commander Mode, Suspect AI,[/b] and more to [b]refine the gameplay experience to an even greater extent[/b]. [i]While our game is intended to be challenging, we also want to have a balanced experience. [/i]
Hotfixes intended to iterate on [b]game balancing topics[/b], such as Suspect AI, are anticipated for the near future as well.
[h3][i][b]Longer-Term: [/b] [/i][/h3]
A major part of the future is a [b]high-level public roadmap[/b] to help you understand our multitude of exciting plans post-Launch.
We aim to have the [b] roadmap sent[/b] out to you all [b]after the holiday break. [/b]
An eventual substantial [b]1.1 patch[/b] will be [b]just one of the next steps[/b] for [b]broader scale updates[/b], which we will have [b]more info on at a later date.[/b]
[i][b]However, we want to emphasize that our current short-term focus is on making sure 1.0 is functioning at its best for everyone.[/b][/i]
[hr][/hr]
[h1]Conclusion[/h1]
To see the game finally launch into 1.0 to such widespread reception has been [b]absolutely incredible[/b]. We look forward to [b]providing hotfixes over the coming week[/b], as well as an [b]eventual[/b] substantial 1.1 update and many future updates to follow.
Keep an eye out for our [b]high-level public roadmap[/b] that will provide an overview of the future development process post-1.0[b] after the holiday break. [/b]
[b]To reiterate our post-launch plans[/b]: we are committed to [b]prioritizing that 1.0 is functioning at its best[/b] first and foremost [b]in the short-term.[/b]
[i]Due to the break for our development team during the holiday period there will not be a biweekly development briefing on the 29th of December. Instead, you can look forward to the next expected development briefing in the new year! [/i]
This concludes our 66th development briefing. Be sure to tune in next time for more development news!
Are you a content creator on YouTube or Twitch looking for new games? We've got you covered; Ready or Not has partnered with Lurkit to elevate gameplay!
[b]Link up with our Lurkit campaign[/b] [url=https://www.lurkit.com/games/ready-or-not/videos]here[/url].
[img]https://clan.cloudflare.steamstatic.com/images//36750080/90eea2aeb7449fef24bf55b66fe1bc4c923c6b69.jpg[/img]
[b]Make sure you follow Ready or Not on Steam [url=https://store.steampowered.com/app/1144200/Ready_or_Not/]here[/url].
Our other links: [url=https://discord.gg/readyornot]Discord[/url], [url=https://twitter.com/voidinteractive]X[/url], [url=https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA]YouTube[/url], [url=https://www.instagram.com/void_interactive/]Instagram[/url], [url=https://www.facebook.com/VOIDInteractive/]Facebook[/url]. [/b]
[h3][b]Stack up and clear out[/b].
[i]VOID Interactive[/i][/h3]