Ready or Not - Adam Patch #5
Author: Kaminsky,
published 1 year ago,
[h2]Gameplay[/h2]
[h3]Updated[/h3]
[list]
[*] ROE bug fixes and improvements
[*] Decrease evidence collection time by 10%
[/list]
[h3]Improved[/h3]
[list]
[*] Arrest paired interaction transitions and smoothness
[/list]
[h3]Fixed[/h3]
[list]
[*] Fix scores not saving and not displaying on the mission select screen and mission end screen Animation
[/list]
[h3]Fixed[/h3]
[list]
[*] Fix SWAT sliding whilst prepping a grenade to breach
[/list]
[hr][/hr]
[h2]Modding[/h2]
[h3]Audio[/h3]
[list]
[*]Add support for custom sounds (documentation coming soon, ask Zack):
- Choose between 3D / 2D sounds, and whether or not they loop
- Customize certain attributes for 3D sounds (more parameters to edit soon!)
[*]Add support for custom music:
- Barebones template
- Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)
[/list]
[hr][/hr]
[h2]Music[/h2]
[h3]Fixed[/h3]
[list]
[*] Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot
[/list]
[hr][/hr]
[h2]Club[/h2]
[h3]Fixed[/h3]
[list]
[*] Fix more double doors having gaps in between, allowing AI to see through them
[/list]
[h2]Hospital[/h2]
[h3]Fixed[/h3]
[list]
[*] Fix more double doors having gaps in between, allowing AI to see through them
[/list]
[h2]Hotel[/h2]
[h3]Fixed[/h3]
[list]
[*] Regenerated world data and cover points
[*] Fix Belle Brady not spawning in as an objective
[/list]