[h2]Gameplay[/h2] [h3]Updated[/h3] [list] [*] ROE bug fixes and improvements [*] Decrease evidence collection time by 10% [/list] [h3]Improved[/h3] [list] [*] Arrest paired interaction transitions and smoothness [/list] [h3]Fixed[/h3] [list] [*] Fix scores not saving and not displaying on the mission select screen and mission end screen Animation [/list] [h3]Fixed[/h3] [list] [*] Fix SWAT sliding whilst prepping a grenade to breach [/list] [hr][/hr] [h2]Modding[/h2] [h3]Audio[/h3] [list] [*]Add support for custom sounds (documentation coming soon, ask Zack): - Choose between 3D / 2D sounds, and whether or not they loop - Customize certain attributes for 3D sounds (more parameters to edit soon!) [*]Add support for custom music: - Barebones template - Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!) [/list] [hr][/hr] [h2]Music[/h2] [h3]Fixed[/h3] [list] [*] Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot [/list] [hr][/hr] [h2]Club[/h2] [h3]Fixed[/h3] [list] [*] Fix more double doors having gaps in between, allowing AI to see through them [/list] [h2]Hospital[/h2] [h3]Fixed[/h3] [list] [*] Fix more double doors having gaps in between, allowing AI to see through them [/list] [h2]Hotel[/h2] [h3]Fixed[/h3] [list] [*] Regenerated world data and cover points [*] Fix Belle Brady not spawning in as an objective [/list]