Ready or Not - 1.0: Hotfix #4
Author: chris.riccetto,
published 8 months ago,
Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below:
[b][i]If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord ([url=https://discord.gg/readyornot]https://discord.gg/readyornot[/url])[/i][/b][hr][/hr][i]We've implemented general optimizations to enhance the overall game stability and performance. Additionally, we've made backend enhancements to ensure a smoother gaming experience for all players. Hotfix #4 also builds upon the object shadows optimization changes in Hotfix #3, resulting in even better overall performance for lighting.[/i]
[h2][u][b]Bug Fixes:[/b][/u][/h2]
[list]
[*] Fixed broken decals & missing textures on Streamer
[*] Improved draw distance of assets across all levels
[/list][h2][u][b]Improvements:[/b][/u][/h2]
[list]
[*] Enhanced dynamic lighting performance across all levels via shadow utilization per object
[*] Improved LOD (level-of-details) of assets across the whole game
[*] Optimized lighting volumetrics and shadows on Farm
[*] General performance optimizations across the LSPD station
[*] Reduced reflections and fixed environment visibility from shield glass
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//36750080/90eea2aeb7449fef24bf55b66fe1bc4c923c6b69.jpg[/img]
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