Find the latest improvements and bug fixes in our ongoing series of hotfix rollouts for 1.0 below: [b][i]If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord ([url=https://discord.gg/readyornot]https://discord.gg/readyornot[/url])[/i][/b][hr][/hr][i]We've implemented general optimizations to enhance the overall game stability and performance. Additionally, we've made backend enhancements to ensure a smoother gaming experience for all players. Hotfix #4 also builds upon the object shadows optimization changes in Hotfix #3, resulting in even better overall performance for lighting.[/i] [h2][u][b]Bug Fixes:[/b][/u][/h2] [list] [*] Fixed broken decals & missing textures on Streamer [*] Improved draw distance of assets across all levels [/list][h2][u][b]Improvements:[/b][/u][/h2] [list] [*] Enhanced dynamic lighting performance across all levels via shadow utilization per object [*] Improved LOD (level-of-details) of assets across the whole game [*] Optimized lighting volumetrics and shadows on Farm [*] General performance optimizations across the LSPD station [*] Reduced reflections and fixed environment visibility from shield glass [/list] [img]https://clan.cloudflare.steamstatic.com/images//36750080/90eea2aeb7449fef24bf55b66fe1bc4c923c6b69.jpg[/img] [b]Make sure you follow Ready or Not on Steam [url=https://store.steampowered.com/app/1144200/Ready_or_Not/]here[/url]. Our other links: [url=https://discord.gg/readyornot]Discord[/url], [url=https://twitter.com/voidinteractive]X[/url], [url=https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA]YouTube[/url], [url=https://www.instagram.com/void_interactive/]Instagram[/url], [url=https://www.facebook.com/VOIDInteractive/]Facebook[/url]. [/b] [h3][b]Stack up and clear out[/b]. [i]VOID Interactive[/i][/h3]