[u][b]General[/b][/u] [b]Updated[/b] [list] [*] Hide Supporter verification code if not a Supporter [*] Lock Roll and Pitch rotation for characters (causing titled character bug) [/list] [b]Fixed[/b] [list] [*] Potential crash fix on host migration [*] Multiple crash fixes [*] Fixed NVG offset on helmet (fixes floating headwear) [/list] [b]Removed[/b] [list] [*] Performance profiler capture from settings menu (may have contributed to overall performance loss) [/list] [u][b]Gameplay[/b][/u] [b]Updated[/b] [list] [*] FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions [/list] [b]Fixed[/b] [list] [*] Fixed an issue where interaction would not work sometimes [*] Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point [*] Potential fix for items not equipping if said item’s class was not loaded [*] Fixed an issue where a grenade could be released whilst in low ready [*] Fixed an issue where grenades could sometimes go through geometry (walls, doors, etc) [*] Fixed an issue where trap cables would not sometimes simulate properly [*] Fixed pistol equipped with shield disappearing and reappearing on alternating frames [*] Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield [/list] [u][b]Graphics[/b][/u] [b]New[/b] [list] [*] Spawn blood effects when hitting players [/list] [u][b]AI[/b][/u] [b]Improved[/b] [list] [*] Improved line of sight checks to reduce instances of AI seeing their enemies through walls [/list] [b]Fixed[/b] [list] [*] Multiple crash fixes for AI [*] Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise) [/list] [u][b]HUD[/b][/u] [b]Fixed[/b] [list] [*] Fixed an issue where equipped player gear would occasionally not display on paper doll. [/list] [u][b]Performance[/b][/u] [b]Improved[/b] [list] [*] Scale relevant AI tick rate based on distance [/list] [u][b]Networking[/b][/u] [b]Improved[/b] [list] [*] Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies) [/list] [b]Fixed[/b] [list] [*] Fixed an issue where an objective status would not sync when migrating hosts [*] Various networking fixes and improvements [/list] [u][b]Weapons[/b][/u] [b]Updated[/b] [list] [*] Increased SBR-300 damage [*] BCM MK1 fire rate now matches HK416’s fire rate [/list] [b]Fixed[/b] [list] [*] Fixed MP5 mag in and mag out using wrong sounds [/list] [u][b]Physics[/b][/u] [list] [*] Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled [*] Removed pawn interaction physics off incapacitated humans [/list] [u][b]SFX[/b][/u] [list] [*] Slight attenuation bump to C2 and beanbag shotgun [*] Prevent certain weapons from severely blowing out mix [*] Weapon fire can now be heard from a greater distance than before [/list] [u][b]Localization[/b][/u] [list] [*] Updated Korean translations [/list] [u][b]Lobby[/b][/u] [list] [*] Fixed buzzer sound playing when shooting the civilian target when timer was not running [b]Coffee Machine nasty bugs cleanout:[/b] [*] Fixed an issue where non-host players could not interact with the machine [*] Fixed an issue where the coffee machine could deadlock forever if interaction was spammed [*] Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once [*] Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage [*] Fixed an issue where coffee machine SFX would not play for clients [*] Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine) [*] Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed) [/list] [u][b]Wenderly Hills Hotel -- 'Checkin' In'[/b][/u] [b]New[/b] [list] [*] Add static TV sound source to bar [/list] [b]Updated[/b] [list] [*] Reduced suspects on Raid [/list] [b]Removed[/b] [list] [*] Hotel briefing audio [/list] [b]Fixed[/b] [list] [*] Fixed multiple sound sources not playing [/list] [u][b]213 Park Homes -- 'Twisted Nerve'[/b][/u] [b]Updated[/b] [list] [*] Reduced AI unalerted sight range on meth [*] Blocking volumes to backgarden of fumigated house (fixes falling into the void) [/list] [b]Removed[/b] [list] [*] Outside AI spawns on Raid [/list] [u][b]4U Gas Station -- 'Thank You, Come Again'[/b][/u] [b]New[/b] [list] [*] Added main room radio tune to Gas [/list]