January Update Patch 1
Author: Gallant,
published 2 years ago,
[u][b]General[/b][/u]
[b]Updated[/b]
[list]
[*] Hide Supporter verification code if not a Supporter
[*] Lock Roll and Pitch rotation for characters (causing titled character bug)
[/list]
[b]Fixed[/b]
[list]
[*] Potential crash fix on host migration
[*] Multiple crash fixes
[*] Fixed NVG offset on helmet (fixes floating headwear)
[/list]
[b]Removed[/b]
[list]
[*] Performance profiler capture from settings menu (may have contributed to overall performance loss)
[/list]
[u][b]Gameplay[/b][/u]
[b]Updated[/b]
[list]
[*] FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions
[/list]
[b]Fixed[/b]
[list]
[*] Fixed an issue where interaction would not work sometimes
[*] Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point
[*] Potential fix for items not equipping if said item’s class was not loaded
[*] Fixed an issue where a grenade could be released whilst in low ready
[*] Fixed an issue where grenades could sometimes go through geometry (walls, doors, etc)
[*] Fixed an issue where trap cables would not sometimes simulate properly
[*] Fixed pistol equipped with shield disappearing and reappearing on alternating frames
[*] Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield
[/list]
[u][b]Graphics[/b][/u]
[b]New[/b]
[list]
[*] Spawn blood effects when hitting players
[/list]
[u][b]AI[/b][/u]
[b]Improved[/b]
[list]
[*] Improved line of sight checks to reduce instances of AI seeing their enemies through walls
[/list]
[b]Fixed[/b]
[list]
[*] Multiple crash fixes for AI
[*] Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise)
[/list]
[u][b]HUD[/b][/u]
[b]Fixed[/b]
[list]
[*] Fixed an issue where equipped player gear would occasionally not display on paper doll.
[/list]
[u][b]Performance[/b][/u]
[b]Improved[/b]
[list]
[*] Scale relevant AI tick rate based on distance
[/list]
[u][b]Networking[/b][/u]
[b]Improved[/b]
[list]
[*] Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies)
[/list]
[b]Fixed[/b]
[list]
[*] Fixed an issue where an objective status would not sync when migrating hosts
[*] Various networking fixes and improvements
[/list]
[u][b]Weapons[/b][/u]
[b]Updated[/b]
[list]
[*] Increased SBR-300 damage
[*] BCM MK1 fire rate now matches HK416’s fire rate
[/list]
[b]Fixed[/b]
[list]
[*] Fixed MP5 mag in and mag out using wrong sounds
[/list]
[u][b]Physics[/b][/u]
[list]
[*] Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled
[*] Removed pawn interaction physics off incapacitated humans
[/list]
[u][b]SFX[/b][/u]
[list]
[*] Slight attenuation bump to C2 and beanbag shotgun
[*] Prevent certain weapons from severely blowing out mix
[*] Weapon fire can now be heard from a greater distance than before
[/list]
[u][b]Localization[/b][/u]
[list]
[*] Updated Korean translations
[/list]
[u][b]Lobby[/b][/u]
[list]
[*] Fixed buzzer sound playing when shooting the civilian target when timer was not running
[b]Coffee Machine nasty bugs cleanout:[/b]
[*] Fixed an issue where non-host players could not interact with the machine
[*] Fixed an issue where the coffee machine could deadlock forever if interaction was spammed
[*] Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once
[*] Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage
[*] Fixed an issue where coffee machine SFX would not play for clients
[*] Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine)
[*] Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed)
[/list]
[u][b]Wenderly Hills Hotel -- 'Checkin' In'[/b][/u]
[b]New[/b]
[list]
[*] Add static TV sound source to bar
[/list]
[b]Updated[/b]
[list]
[*] Reduced suspects on Raid
[/list]
[b]Removed[/b]
[list]
[*] Hotel briefing audio
[/list]
[b]Fixed[/b]
[list]
[*] Fixed multiple sound sources not playing
[/list]
[u][b]213 Park Homes -- 'Twisted Nerve'[/b][/u]
[b]Updated[/b]
[list]
[*] Reduced AI unalerted sight range on meth
[*] Blocking volumes to backgarden of fumigated house (fixes falling into the void)
[/list]
[b]Removed[/b]
[list]
[*] Outside AI spawns on Raid
[/list]
[u][b]4U Gas Station -- 'Thank You, Come Again'[/b][/u]
[b]New[/b]
[list]
[*] Added main room radio tune to Gas
[/list]