[u][b]General[/b][/u] [b]New[/b] [list] [*] New Map: Club (Early Blockout Phase) [*] Support for displaying modded maps on the World Map (in Lobby) [*] World generation on modded maps will now have AI and Stack Up points generated automatically [/list] [b]Updated[/b] [list] [*] RoE updates/improvements [/list] [b]Fixed[/b] [list] [*] Fixed loading screen crash [*] Multiple crash fixes [/list] [u][b]Gameplay[/b][/u] [b]Fixed[/b] [list] [*] Fixed an issue where placed C2 explosives would spawn inside of some doors instead of on it [*] Fixed an issue where CS Gas would sometimes trigger off traps [*] Fixed crash when opening loadout [*] Fixed double evidence bagging with AI teammates [*] Fixed shotgun reloading one too many rounds when reloading from empty [*] Fixed an issue where reporting a suspect may sometimes cause a crash [*] Fixed crash when firing a projectile based weapon (pepperball gun, R7, etc) [/list] [u][b]AI[/b][/u] [b]General[/b] [b]Fixed[/b] [list] [*] Fixed an issue where hesitating AI would sometimes move (floating around) [/list] [b]SWAT[/b] [b]Fixed[/b] [list] [*] Fixed possible crash when giving a stack up order when no SWAT are available [*] Fixed SWAT sometimes getting stuck on the 'Restrain' command [/list] [b]Suspects[/b] [b]New[/b] [list] [*] Knife wielding suspects(Careful, these guys are sharp) [*] Added ability for AI to place traps [/list] [b]Fixed[/b] [list] [*] Fixed suspects instantly reacting to the player deciding to kick a door [*] Fixed bug preventing AI from holstering weapons [*] Fixed an issue where suspects could sometimes exit arrests while being arrested by SWAT [/list] [u][b]Networking[/b][/u] [b]Improved[/b] [list] [*] Grenade de-sync fixes and improvements [/list] [b]Updated[/b] [list] [*] Continue to search for game automatically when server is full [/list] [b]Fixed[/b] [list] [*] Fixed Online Login crash [*] Fixed Tasers not properly replicating magazines from server to client post-reload [/list] [u][b]Weapons[/b][/u] [b]New[/b] [list] [*] G36C -- A German 5.56 assault rifle that looks way cooler without a carry handle. [*] BRN-180 -- A modern take on the classic AR-18 with its sleek charging handle. [/list] [b]Updated[/b] [list] [*] Changed the Speed Grip's name to Angled Grip [*] Changed the Control Grip's name to Vertical Grip [*] Adjusted the BCM MK1 recoil and damage to be the same values as the SR16 [/list] [u][b]UI[/b][/u] [list] [*] UI and HUD font overhaul [/list] [u][b]Localization[/b][/u] [list] [*] Added Chinese localization [/list] [u][b]VO[/b][/u] [b]New[/b] [list] [*] Meth Suspect and Civilian voices [/list] [b]Improved[/b] [list] [*] Dialogue doesn't duck FP gun fire as much(prevents dialogue from artificially quieting gunfire) [/list] [u][b]SFX[/b][/u] [b]New[/b] [list] [*] Farm boiler room ambiance(I am scared) [*] New NVG toggle sound(Tacticool) [/list] [b]Updated[/b] [list] [*] Volume tweaks for various ambiances for better balance [*] Use proper physics materials to various surfaces / objects [/list] [b]Improved[/b] [list] [*] Backend ambiance system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley [*] Additional sounds / footstep Foley areas added to Port [*] Many Farm ambiances tweaked for better atmosphere [*] Additional sound detailing to Meth raid house [*] Additional sound detailing to Valley [*] Optimized Hotel for smaller audio CPU footprint [*] Optimized Lobby for smaller audio CPU footprint [*] Adjusted certain footstep sounds [/list] [b]Fixed[/b] [list] [*] Metal doors now play a sound when the player attempts to open a locked metal door [*] Certain props no longer cause incorrect SFX to play for level duration [*] Certain sounds on Dealer now properly spatialized [*] Port auction music now only plays in the correct game mode [*] Certain incorrect sounds removed from incorrect modes on Hotel [*] Certain sounds no longer pop when looped on Meth [*] Fixed many instances of incorrect bullet impacts for certain surfaces [/list] [u][b]Music[/b][/u] [b]New[/b] [list] [*] Port track added(not final) [*] Club diagetic track(a bop) [/list] [u][b]Lobby[/b][/u] [list] [*] Fixed a rare crash when opening the World Map [*] High quality lobby lighting bake and lightmap adjustments on broken objects [/list] [u][b]Wenderly Hills Hotel -- 'Checkin' In'[/b][/u] [b]Updated[/b] [list] [*] Lobby clock now simulates occlusion when player is behind it [/list] [b]Removed[/b] [list] [*] Remove instances of sounds that shouldn't be playing in certain modes [/list] [u][b]213 Park Homes -- 'Twisted Nerve'[/b][/u] [b]Updated[/b] [list] [*] Increased physics barrel mass(even though they were hilarious before) [*] Increase velocity threshold before any barrel sounds to play (should not play sounds as often) [*] Moved physics barrels out of corridor and into another room nearby [/list] [u][b]Port[/b][/u] [b]Fixed[/b] [list] [*] Fixed navmesh in shipping services area [/list]