February Content Update
Author: Gallant,
published 2 years ago,
[u][b]General[/b][/u]
[b]New[/b]
[list]
[*] New Map: Club (Early Blockout Phase)
[*] Support for displaying modded maps on the World Map (in Lobby)
[*] World generation on modded maps will now have AI and Stack Up points generated automatically
[/list]
[b]Updated[/b]
[list]
[*] RoE updates/improvements
[/list]
[b]Fixed[/b]
[list]
[*] Fixed loading screen crash
[*] Multiple crash fixes
[/list]
[u][b]Gameplay[/b][/u]
[b]Fixed[/b]
[list]
[*] Fixed an issue where placed C2 explosives would spawn inside of some doors instead of on it
[*] Fixed an issue where CS Gas would sometimes trigger off traps
[*] Fixed crash when opening loadout
[*] Fixed double evidence bagging with AI teammates
[*] Fixed shotgun reloading one too many rounds when reloading from empty
[*] Fixed an issue where reporting a suspect may sometimes cause a crash
[*] Fixed crash when firing a projectile based weapon (pepperball gun, R7, etc)
[/list]
[u][b]AI[/b][/u]
[b]General[/b]
[b]Fixed[/b]
[list]
[*] Fixed an issue where hesitating AI would sometimes move (floating around)
[/list]
[b]SWAT[/b]
[b]Fixed[/b]
[list]
[*] Fixed possible crash when giving a stack up order when no SWAT are available
[*] Fixed SWAT sometimes getting stuck on the 'Restrain' command
[/list]
[b]Suspects[/b]
[b]New[/b]
[list]
[*] Knife wielding suspects(Careful, these guys are sharp)
[*] Added ability for AI to place traps
[/list]
[b]Fixed[/b]
[list]
[*] Fixed suspects instantly reacting to the player deciding to kick a door
[*] Fixed bug preventing AI from holstering weapons
[*] Fixed an issue where suspects could sometimes exit arrests while being arrested by SWAT
[/list]
[u][b]Networking[/b][/u]
[b]Improved[/b]
[list]
[*] Grenade de-sync fixes and improvements
[/list]
[b]Updated[/b]
[list]
[*] Continue to search for game automatically when server is full
[/list]
[b]Fixed[/b]
[list]
[*] Fixed Online Login crash
[*] Fixed Tasers not properly replicating magazines from server to client post-reload
[/list]
[u][b]Weapons[/b][/u]
[b]New[/b]
[list]
[*] G36C -- A German 5.56 assault rifle that looks way cooler without a carry handle.
[*] BRN-180 -- A modern take on the classic AR-18 with its sleek charging handle.
[/list]
[b]Updated[/b]
[list]
[*] Changed the Speed Grip's name to Angled Grip
[*] Changed the Control Grip's name to Vertical Grip
[*] Adjusted the BCM MK1 recoil and damage to be the same values as the SR16
[/list]
[u][b]UI[/b][/u]
[list]
[*] UI and HUD font overhaul
[/list]
[u][b]Localization[/b][/u]
[list]
[*] Added Chinese localization
[/list]
[u][b]VO[/b][/u]
[b]New[/b]
[list]
[*] Meth Suspect and Civilian voices
[/list]
[b]Improved[/b]
[list]
[*] Dialogue doesn't duck FP gun fire as much(prevents dialogue from artificially quieting gunfire)
[/list]
[u][b]SFX[/b][/u]
[b]New[/b]
[list]
[*] Farm boiler room ambiance(I am scared)
[*] New NVG toggle sound(Tacticool)
[/list]
[b]Updated[/b]
[list]
[*] Volume tweaks for various ambiances for better balance
[*] Use proper physics materials to various surfaces / objects
[/list]
[b]Improved[/b]
[list]
[*] Backend ambiance system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley
[*] Additional sounds / footstep Foley areas added to Port
[*] Many Farm ambiances tweaked for better atmosphere
[*] Additional sound detailing to Meth raid house
[*] Additional sound detailing to Valley
[*] Optimized Hotel for smaller audio CPU footprint
[*] Optimized Lobby for smaller audio CPU footprint
[*] Adjusted certain footstep sounds
[/list]
[b]Fixed[/b]
[list]
[*] Metal doors now play a sound when the player attempts to open a locked metal door
[*] Certain props no longer cause incorrect SFX to play for level duration
[*] Certain sounds on Dealer now properly spatialized
[*] Port auction music now only plays in the correct game mode
[*] Certain incorrect sounds removed from incorrect modes on Hotel
[*] Certain sounds no longer pop when looped on Meth
[*] Fixed many instances of incorrect bullet impacts for certain surfaces
[/list]
[u][b]Music[/b][/u]
[b]New[/b]
[list]
[*] Port track added(not final)
[*] Club diagetic track(a bop)
[/list]
[u][b]Lobby[/b][/u]
[list]
[*] Fixed a rare crash when opening the World Map
[*] High quality lobby lighting bake and lightmap adjustments on broken objects
[/list]
[u][b]Wenderly Hills Hotel -- 'Checkin' In'[/b][/u]
[b]Updated[/b]
[list]
[*] Lobby clock now simulates occlusion when player is behind it
[/list]
[b]Removed[/b]
[list]
[*] Remove instances of sounds that shouldn't be playing in certain modes
[/list]
[u][b]213 Park Homes -- 'Twisted Nerve'[/b][/u]
[b]Updated[/b]
[list]
[*] Increased physics barrel mass(even though they were hilarious before)
[*] Increase velocity threshold before any barrel sounds to play (should not play sounds as often)
[*] Moved physics barrels out of corridor and into another room nearby
[/list]
[u][b]Port[/b][/u]
[b]Fixed[/b]
[list]
[*] Fixed navmesh in shipping services area
[/list]