Hey community, Welcome to the Ready or Not Steam Developer Update! Every two weeks we'll be sharing with you exciting and interesting behind the scenes looks at the development of Ready or Not. These can consist of a wide range of topics, including gameplay, mechanics, weapons, equipment and more! The chances are you'll also get first looks at upcoming content too, so stay sharp! Each post is written by VOID Interactive's Community Manager, Guinevere, who then passes it over to myself to share with you all here! Naturally, a big part of sharing all this information with you includes hearing what you think - So let us know in the comments below, we'll be taking notes! Now, over to Guinevere... [b]Introduction[/b] Hey everyone, Welcome back to the next edition of our Ready or Not biweekly newsletter. This time around, we'll be taking a look at some more PvE gameplay as players engage A.I. throughout Hotel. Fast moving suspects attack from different angles, civilians run and flee, and every trigger pull has the potential to be lethal. [b]PvE Encounters[/b] Alarms echo their death throes through regal hallways throttled by smoke. Blood spattered walls and still twitching bodies. There are civilians here: trapped, terrified, traumatized. Looking for a way out. It's up to you to make sure they get out of here safely. It's up to you to make sure order is brought to chaos. Ready or Not's single-player and cooperative experiences are absolutely its central focus. As such, the game's Artificial Intelligence has been built from the ground up to be intelligent, adaptive, and reactive. Suspects dart from cover to cover, flank sedentary players, and utilize their surroundings and civilians to get the upper hand. Any encounter with a suspect has the chance to be a lethal one, and a lack of awareness, perception, or preparation can mean failing a mission -- or not making it out of one alive. [previewyoutube=eSXsZ8Hl7Sk;full][/previewyoutube] [i]Above: A confrontation with multiple suspects turns bloody for all involved. Click the image above to watch a video of PvE gameplay.[/i] In the above clip, the player engages a suspect through quickly broken panes of glass. Kicking open the door, he seizes the initiative and shoots a suspect before they can reposition. A second suspect returns fire, causing the officer to panic and shoot from where he believes the shots are coming from, nearly missing a scrambling civilian. Regrouping, a stinger grenade gives the officer a chance to regroup, move from cover, and pursue the second suspect. [previewyoutube=RdU3VXliSbE;full][/previewyoutube] [i]Above: Scores of cars and hundreds of angles to watch. Nothing to rely on but the officers at your side. Click the image above to watch a video of PvE gameplay.[/i] A pair of officers move into the Hotel's parking garage, closing in from two angles on an isolated suspect. Though he proves compliant with a bit of coercion, upon moving to secure and arrest the suspect the officers are shot at. They return fire while moving to cover before advancing on the suspect, who sprints from behind the vehicle before being shot. While only one player was injured, this scenario serves as an important reminder to never leave your back open. Only approach surrendering suspects if you know that you're in a position to secure them without having to face a new threat. Whether facing down a lone suspect with a handgun or several with an arsenal, Ready or Not's A.I. interact with much more than just the player. Civilians, hostages, each other, environmental objects and more can impact the situations you'll go up against. Every encounter should be treated as a unique situation with its own necessary preparations, tools, and risks. [b]Conclusion[/b] With that, we've concluded the this edition of our development update, featuring PvE gameplay and commentary on elements of suspect behavior. I look forward to seeing you all back in two weeks for the next edition! Keep your feet on the ground. Guinevere, Community Manager [url=https://twitter.com/VOIDInteractive]Follow Ready or Not on Twitter[/url] [url=https://www.facebook.com/VOIDInteractive]Like Ready or Not on Facebook[/url] Support Ready or Not ahead of launch by Wishlisting on Steam: https://store.steampowered.com/app/1144200/Ready_or_Not/ Thank you!