Dev Update - Weapon Audio Showcase!
Author: Jonno,
published 3 years ago,
Hey everyone,
We're back with Community Manager Guinevere this week who's been raiding the armoury and managed to grab some video audio of some the weapons you'll be getting to grips with in Ready or Not!
Let's lock n' load shall we...
[b]Introduction to Weapon Audio[/b]
Hey everybody,
It's time for the 18th biweekly briefing for Ready or Not, the second of a three part series stretching over several weeks covering the game's audio design. In this segment we're going to look at updated weapon audio, with a particular focus on how recognizing gun sounds are an integral part of Ready or Not's gameplay loop.
[b]Weapon Audio Showcase - M4A1, M45A1 & Python![/b]
Over the course of Ready or Not's development we have continued to iterate upon our weapon audio. For a realistic, tactics oriented police shooter, having gun sounds that feel authentic and keep you in the moment are crucial for the experience. As such, we've taken in a lot of feedback about our gun sounds over the course of the last few months and have been hard at work redesigning the ones we didn't feel were up to snuff.
In the below videos, you'll hear the M4A1 assault rifle, M45A1 pistol, and Python revolver in action. For each of these weapons, we recorded them in use both in an external environment (the city streets) and an internal one (in a parking garage).
[i]Updated Audio: M4A1[/i]
[previewyoutube=9k4Zo351x6o;full][/previewyoutube]
[i]Updated Audio: M45A1[/i]
[previewyoutube=t8aSKRZyuZ4;full][/previewyoutube]
[i]Updated Audio: Python[/i]
[previewyoutube=OtN3BtmVzvQ;full][/previewyoutube]
Ready or Not's guns play an intrinsic role in the information gathering necessary to prepare for dangerous and potentially deadly encounters. Being able to determine where a gun is being fired from, whether it's several rooms over, on the floor above you, or in the basement will all help you better understand the situation in a level as it develops.
[b]Conclusion[/b]
That concludes today's biweekly briefing, the second of our three part series checking out the game's audio design. I look forward to seeing you all in two weeks for more development updates regarding Ready or Not!
Keep your feet on the ground.
Guinevere,
Community Manager