Hey everyone, Welcome to our latest Dev Update! For this edition VOID Interactive CM Guinevere has stopped by to share a first look at the updated models for Ready or Not's SWAT officers. Enough talk, it's time to suit up... [h1]Updated SWAT Character Models[/h1] Hi everyone, Over the course of Ready or Not's development, we've iterated upon the look of the SWAT team several times. For a tactical police shooter, it is imperative that your teammates' appearances fit the setting, are easily distinguishable, and, honestly, are stylish. We've worked hard to bring these concepts to life, and are excited to show off what we have. One of the benefits of the new SWAT officer models is that they're highly customizable, allowing us to easily place the kit of specific characters from your squad anywhere on the model itself. No two officers in your squad will look the same. In the media below, you'll see a sneak preview of Ready or Not's updated SWAT models in action and in different environments. [previewyoutube=I5snFedstFU;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//36750080/32b784d8f6380528ad9b2ce7c84c705db92cfa64.jpg[/img] [i]Above: A preview of the updated heavy armor variants for SWAT officers.[/i] Given how frequently the player will be viewing SWAT character models, it is imperative that they're held to a high standard of quality that serves to immerse the player in the game. Variations between light, heavy, or even no armor allows for more diversity between players in cooperative play and in the single player Career mode. [b]Conclusion[/b] This concludes our latest biweekly briefing and the first of a series that will focus on character models and animations. I look forward to seeing you all in two weeks for more development updates regarding Ready or Not! Keep your feet on the ground, Guinevere