Dev Update - PvE Encounters: Hotel
Author: Jonno,
published 3 years ago,
Hey community,
Guinevere is back with another update from the team on PvE in Ready or Not!
This week we're showing you two officers going through part of Hotel, a cramped and confined environment where effective use of cover, equipment and weaponry is key.
We've got some new video content to go alongside today's post coming in at nearly two minutes, so let's get stuck in...
[b]Introduction[/b]
Hey everybody
It's time for another edition of our biweekly Dev Blog. This week we'll be showcasing some more PvE gameplay, accompanied with elements of Ready or Not's original soundtrack.
[b]PvE Gameplay[/b]
From the first step inside, you know things have gone horribly wrong. The dispatch call didn't do it justice: corpses cover the floor, trails of blood from crawling, wounded survivors, gunshots still echoing from deeper within. Smoke in the air, alarms blaring, fire spreading. Screams of terror. Civilians running from the carnage. Suspects on every floor, on edge with itchy trigger fingers. It's up to you to put a stop to it.
[b]Securing Hotel[/b]
[previewyoutube=a4Cc1bprPOY;full][/previewyoutube]
[i]Above: A series of engagements with suspects in Hotel, set to Ready or Not's original soundtrack.[/i]
Each encounter in the above video requires the two officers to respond differently. Entering the giftshop leaves the team exposed to multiple lines of fire as windows are shot out and suspects close in from adjacent rooms. In this case, speed of action is vital to take control of the situation before you're surrounded. By contrast, the parking garage involves long distances, poor visibility, and innumerable places for suspects to seek cover.
Preparation and precision will be key here, as any move forward runs the risk of a suspect flanking behind you unseen from the darkness while car alarms trigger from shots fired. The upper levels combine these two elements, with long hallways and bullet-ridden rooms containing potential suspects.
The dichotomy of cramped, close quarters combat and longer rage engagements is something that you can see throughout Hotel, and will require that you equip yourself and your squadmates accordingly to handle. For every successful breach and clear that you see in the above video, there were a dozen attempts by over eager players that didn't prepare, didn't coordinate, and didn't execute properly. Failing to account for the mission briefing, your location, and the situation at hand means that lives can be lost: yours as well as those that you have sworn to protect.
[b]Conclusion[/b]
That brings us to the end of today's biweekly Dev Blog, covering more Alpha PvE gameplay and some of Ready or Not's soundtrack. I hope to see you all next time for more development news!
Keep your feet on the ground.
Guinevere, Community Manager
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