Dev Update - Environmental Audio Design!
Author: Jonno,
published 3 years ago,
Hey everyone,
Welcome to our latest Dev Update!
In this edition, VOID Interactive's Community Manager Guinevere is here to give you the low-down on how Ready or Not's environmental audio will drive player immersion, from creating a tense atmosphere to giving crucial audio queues - you'll want to listen up to ensure a successful operation!
Over to you Guin...
[h1]Environmental Audio - Entry, Lobby, Crash[/h1]
In a realistic police shooter like Ready or Not, the high stakes nature of each engagement means that a lot of time has to be spent preparing and deciding how to tackle a situation. The moments spent before things get loud can be some of the most tense that you'll experience, and a big part of that comes from the environmental audio of a level. Whether it's the steady tick of a clock, sirens in the distance, or rain falling on the roof above, it all plays a part in immersing the player and telling the story of the environment.
In the below videos, you'll hear Hotel's environmental audio in action in three distinct locations, each accompanied with panning shots of the areas themselves.
[previewyoutube=_3iuHNQJuw0;full][/previewyoutube]
[previewyoutube=D5cvECz6bDg;full][/previewyoutube]
[previewyoutube=2_Z1lHcWTVQ;full][/previewyoutube]
Ready or Not's environmental audio is not simply supplementary to the gameplay loop, but an intrinsic part of it. Paying attention to the sounds around you will help you better understand what's happened, happening, and how that can prepare you for the situations ahead.
[b]Conclusion[/b]
This concludes our latest biweekly briefing and the final of three with a focus on the game's audio design. I look forward to seeing you all in two weeks for more development updates regarding Ready or Not!
Keep your feet on the ground.
Guinevere, Community Manager