Hey Scavengers! We've got a small patch for you guys today. Here are the changes: [h3]Features[/h3] [list] [*] Adjusted the wording of some tips to be more clear. [*] Elevator access cards now display as “Elevator Access Card” instead of using the floor ID. [*] Security cameras now have their view area projections disabled during combat to signify that they don’t do anything outside of stealth. The projection flickers back on after combat (and after the player is not inside the camera’s view) to give the player some time to move away before the camera becomes active and starts rotating again. [*] Scav now defaults to a random voice on first time startup [/list] [h3]Fixes[/h3] [list] [*] Boss 1’s grab followup (the launcher) now properly deals knockback instead of getting you stuck in place. [*] Taser guards are now visible on KO screens. [*] Flashing enemies should no longer appear as the same color as the background (without shadow) on KO screens. [*] State-bound effects are now able to persist correctly between multiple states (in layman’s terms: guards’ invulnerability no longer wears off prematurely when getting up after being launched - this prevents some animation errors). [*] Effects of equipped gear are now always applied at the correct level when continuing a run. [*] Security cameras no longer continue playing their movement sound during combat and will now properly start playing movement sounds again after combat ends. [*] Fixed a problem where if Boss 1 used his grab to send Scav into their 2nd phase, the camera animation for the Scav 2nd phase cutscene would not play. [*] Fixed an issue where the game would not launch on Mac due to searching for the wrong version number (oops). [/list] Good luck down there! - Crucible