Hey Scavengers, minor patch rolling out with some good ol' bug fixes. [h3]Adjustments[/h3] [list] [*] The game no longer runs in the background. Aside from being a sensible quality of life change, this should, in conjunction with some other bug fixes in this update, help stop certain bugs/softlocks associated with tabbing out of the game.[/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a bug that would cause the mouse cursor to briefly flash on screen when pressing T. [*] Fixed a major issue caused by having 30 or more items in the hideout inventory, which could cause undefined behavior when attempting to open the hideout, start or continue a run, or open training mode because the game would try to unlock the “What if I need them later?!” achievement while no level was loaded, causing an error to be thrown. [*] Fixed a bug where, upon entering training mode for the first time, if the pause menu was opened immediately and then closed after a short time, the button to close the training tip popup would become unable to be selected. [*] Prevented the game from spawning guards for an elevator ambush/entering elevator combat while the game is paused. This should prevent a few softlocks that could arise when opening the inventory or pausing at certain times in the elevator. [*] Fixed a NavMesh problem that would cause guards to be unable to enter the elevator on Layer 2, Sublevel 3. [*] Prevented the player from teleporting to an unintended area in Layer 3, Sublevel B using a tear module. [/list]