[list] [*] Added some colliders to certain areas to prevent guards from getting stuck behind tables and other objects. [*] Adjusted how guards detect the ground when airborne to prevent them from getting stuck in a falling state on certain objects. [*] Prevented some lights from turning off during cutscenes where they should stay enabled. [*] Fixed an issue where enemy health bars did not always display the leftmost part of their black outline. [*] Prevented characters from getting wallsplatted when in a cutscene, which should solve an issue where wallsplatting a boss on the same frame that their phase 2 cutscene began would cause them to play the cutscene animation from the wrong position and often resulted in a softlock. [*] Adjusted camera settings for boss fights to ensure the camera doesn’t get too far away and gets a good view of the action. [*] Adjusted the camera path in the first boss fight to improve visibility and reduce unnecessary camera rotation/motion. [*] Adjusted some camera paths in Layer 1 Sublevel 3, Layer 2 Sublevel 1, Layer 2 Sublevel 2, & Layer 3 Sublevel 1 to fix areas where an object could obscure the camera’s view to an excessive degree. [*] Prevented boss title cards from staying on screen when skipping a cutscene. [*] Fixed a bug where dequipping, scrapping, or discarding an equipped piece of gear with a multiplicative effect with a value of 0 (i.e. fully upgraded Tabi Shoes or Explosive Safety Gloves) would prevent the affected stat from being properly reset. [*] Fixed a bug where starting a new run directly from the title screen without using the standard New Run loadout menu (through either Quick Start or by pressing New Run when no gear or grymite is in the hideout) would not reset the tracked “starting grymite” value, causing the conditions for the Rounding Error achievement to be increased if the player had brought in grymite on their previous run. [/list]