07-07-2015 [b]New Content[/b] - Prepared the game for upcoming releases and sponsored competitions. [b]Game:[/b] - Added Fanatec V2 support and default controller profiles. - Added numerous additions to the Shared Memory to provide more data to 3rd party developers. - Added individual controller profiles for different Fanatec rims. - Implemented support so Fanatec rev-light works by default. - Implemented Fanatec LED display support with following options: - S-G Speed + Gear - S Speed - G Gear - F Fuel - POS Position - OFF Off - Added a new keybinding option for Fanatec LED Display cycle in secondary functions. - Added a “Random” setting to Time of Day selection. - Fixed a crash that could occur with older replays. - Fixed an issue where cars would randomly lose body parts while watching replays. - Fixed an issue where car shadows would sometimes stop moving. - Fixed so that the Vehicle Settings apply when set in pause menu. - Fixed an issue with loading screen popping up one frame between title and splash screen. - Improved car shadows - Improved shadow split performance - Fixed a crash that was occurring at the end of hillclimb tracks. - Added additional logging to catch resolution related errors. - Added additional logging to catch potential ffb/physics issues. - Fixed an issue where the server difficulty was not matching with what was showing in-game. - Fixed having 2 “Continue to Results” in pause menu in certain cases. - Fixed an issue that could cause path to user documents be wrong. - Fixed Player name and End of Session text not fitting the overlay. - Fixed an issue where the car was moving at start if gear is engaged. - Fixed AI in main path braking for cars that are slowing down while entering pitlane. - Fixed a potential AI distance error for cars to the left/right on different paths. - Changed default steering lock for gamepads from 13 to 8. - Updated some values on all gamepad default profiles. - Deployed code support for upcoming spectator mode (more information to be released later on the forum) [b]Multiplayer[/b] - Dedicated: Added result reports (basic version in json and xml format, additional data will be included later). - Dedicated: Added options to upload reports to ftp and http. [b]AI, Physics & Audio[/b] - Touring Classics physics overhaul. This class now matches performance with DTM 1992. - Decreased gearshift backfire amount on some turbo cars - Gumpert Apollo gearshift backfires adjusted - P4/5 Competizione new internal sounds - Removed the ability to use traction control in Touring Classics - Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops. - Sachsenring - Merged cut track rules across all difficulty levels. [b]Art:[/b] - Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs. - Zolder: added windmills in the distance - RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones - Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones. - Chevrolet Dekon Monza - Fixed some heavy glare on interior windows. - Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship) [b]Portal:[/b] - Added VIP Drivers directory in portal which will list all the VIP drivers. - Optimized login flow by removing redundant user page load before redirecting to menus. - Added failover on MW timeouts. - Added additional checks for store transaction fails. - Fixed an issue with user content cache which was getting invalidated after adding price to a new content. - Fixed discounts not being considered for second pack in the cart. - Fixed an issue with user content cache which was getting invalidated after adding a a new content. - Fixed discounts not being considered for second pack in the cart. - Fixed an issue where some transactions were remaining pending and not getting completed. - Optimized loading times for user content. - Optimized loading times for web menus. - Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.