14-02-2015 Hotfix - Fixed an issue where nothing happened when players clicked on a livery in MP. Please make sure you are entering a server you have a ping to ( - means no ping) 12-02-2015 Game - Removed forced camera in pits. - Fixed AI overtaking during rolling start. - Fixed an issue with Italian FFB descriptions getting cut. - Optimized graphical performance. - Fixed an issue where the final standings screen would show the same number for two cars. - Fixed an issue where force feedback and rumble was still sending data when quitting or getting disqualified. - Fixed an issue with end results screen. - Fixed an issue where the amount of fuel in cars differed between game modes. - Fixed an issue where the last race results overlay showed all entries as “28”. - Fixed an issue where the default steering lock would change to the wrong default locks. - Fixed an issue where player would end up in garage menu with DRIVE option with no function, when getting disqualified during qualifying session. - We now save after each session (practice, qualify, race) instead of after an event (race) in championships. - Fixed an issue with AI pitting on last lap. - Fixed an issue with AI being shown as “+1 lap” in results if player wins the race. - Fixed the squashed red “Quit” button in old menu dialogue box. - Fixed an issue where the scrollbar was not uniform across all the Controller settings pages. - Fixed an issue with wheel range and steering lock randomly getting reset. - Fixed an issue where user was unable to load into a track with AI if the user didn’t own the AI car. - Fixed lap counter in pause menu not always matching with the real lap counter. - Fixed an issue where some users were unable to join competitions. - Fixed an issue where users could get “Invalid game or game settings” error message while going from an experience menu back to the old green orb menus. Multiplayer - Fixed a memory leak on dedicated server. - Fixed an issue with rolling start for Multiplayer Qualify and Race. - Changed so the default race end time is 60 in case it’s not set on server end to avoid players getting kicked out. - Added additional logging functionalities to catch the issue where player clicks on the livery repeatedly but nothing happens. Please make sure you have ping to the server before entering. - Fixed an issue in race results when two players cross the finish line very close to each other. AI & Physics & Sound - Revised Aquila Physics. - Revised Daytona Prototype Physics. - Adjusted BMW M3 E30 Gr.A sounds. Art - Mid Ohio - Various art fixes. - Slovakiaring – Various bug fixes and updates. - Hungaroring – Various bug fixes and performance improvements. - Suzuka – Various bug fixes and improvements. Portal: - Optimized images overall. We now use Webp instead of PNG in game themes to improve menu loading. - Added test drive to purchase item prompt in RR experience. - Changed the support links to direct to our new forums forum.sector3studios.com - Added additional login options in various prompts if user is not logged in. - Fixed an issue where VIP profile backgrounds would take over the Experience style in non RR experience portal pages. - We now show which packs an item is available in individual item pages rather than in checkout only. - MP Browser – Changed so that we only show – on servers with no ping for the first time to avoid flickering by repeating. - Fixed DTM 2014 default leaderboard page showing DTM 2013 car class by default. - Fixed an issue where users could not load into certain tracks such as purchased via European Track Pack, before the pack was updated with more tracks.