RaceRoom has been updated
Author: [Sector3] Sonat Ozturk,
published 9 years ago,
14-02-2015
Hotfix
- Fixed an issue where nothing happened when players clicked on a livery in MP. Please make sure you are entering a server you have a ping to ( - means no ping)
12-02-2015
Game
- Removed forced camera in pits.
- Fixed AI overtaking during rolling start.
- Fixed an issue with Italian FFB descriptions getting cut.
- Optimized graphical performance.
- Fixed an issue where the final standings screen would show the same number for two cars.
- Fixed an issue where force feedback and rumble was still sending data when quitting or getting disqualified.
- Fixed an issue with end results screen.
- Fixed an issue where the amount of fuel in cars differed between game modes.
- Fixed an issue where the last race results overlay showed all entries as “28”.
- Fixed an issue where the default steering lock would change to the wrong default locks.
- Fixed an issue where player would end up in garage menu with DRIVE option with no function, when getting disqualified during qualifying session.
- We now save after each session (practice, qualify, race) instead of after an event (race) in championships.
- Fixed an issue with AI pitting on last lap.
- Fixed an issue with AI being shown as “+1 lap” in results if player wins the race.
- Fixed the squashed red “Quit” button in old menu dialogue box.
- Fixed an issue where the scrollbar was not uniform across all the Controller settings pages.
- Fixed an issue with wheel range and steering lock randomly getting reset.
- Fixed an issue where user was unable to load into a track with AI if the user didn’t own the AI car.
- Fixed lap counter in pause menu not always matching with the real lap counter.
- Fixed an issue where some users were unable to join competitions.
- Fixed an issue where users could get “Invalid game or game settings” error message while going from an experience menu back to the old green orb menus.
Multiplayer
- Fixed a memory leak on dedicated server.
- Fixed an issue with rolling start for Multiplayer Qualify and Race.
- Changed so the default race end time is 60 in case it’s not set on server end to avoid players getting kicked out.
- Added additional logging functionalities to catch the issue where player clicks on the livery repeatedly but nothing happens. Please make sure you have ping to the server before entering.
- Fixed an issue in race results when two players cross the finish line very close to each other.
AI & Physics & Sound
- Revised Aquila Physics.
- Revised Daytona Prototype Physics.
- Adjusted BMW M3 E30 Gr.A sounds.
Art
- Mid Ohio - Various art fixes.
- Slovakiaring – Various bug fixes and updates.
- Hungaroring – Various bug fixes and performance improvements.
- Suzuka – Various bug fixes and improvements.
Portal:
- Optimized images overall. We now use Webp instead of PNG in game themes to improve menu loading.
- Added test drive to purchase item prompt in RR experience.
- Changed the support links to direct to our new forums forum.sector3studios.com
- Added additional login options in various prompts if user is not logged in.
- Fixed an issue where VIP profile backgrounds would take over the Experience style in non RR experience portal pages.
- We now show which packs an item is available in individual item pages rather than in checkout only.
- MP Browser – Changed so that we only show – on servers with no ping for the first time to avoid flickering by repeating.
- Fixed DTM 2014 default leaderboard page showing DTM 2013 car class by default.
- Fixed an issue where users could not load into certain tracks such as purchased via European Track Pack, before the pack was updated with more tracks.