RaceRoom has been updated!
Author: [S3] J-F,
published 3 years ago,
[h3][b]Update details:[/b][/h3]
Download size = 3.75 TB
Client version = 0.9.2.36
Client BuildID = 6461686
[h2]Changelog:[/h2]
[list]
[*]Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
[*]Laser-Scanned shopping cart model
[*]New toilet paper shaders added
[*]Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls
[*]Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity.
[*]Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
[*]Improved performance by temporarily disabling cryptomining
[*]GT3 physics - changed everything
[*]ADAC 2020 - changed even more
[*]FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving.
[*]Race results are no longer based on who finishes first. Instead all participants vote on who should win and then everyone gets a medal. Ranked Multiplayer changed in accordance, everyone gets the same score.
[*]Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time
[*]BHGP: Closed off the GP layout again to bring a meme back
[*]Added Night and Rain. Start any session and wait Long Enough™ to see it.
[*]Made Emilia Shift Weeb skins for all cars. Made those the only liveries too.
[*]Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees.
[*]German Nationals physics update: Found an even older physics version of it, switched.
[*]Distanciated all spectators in grandstands in accordance to COVID regulations
[*]NSU TTS: New physics update that brings it back again to the previous iteration, but worse
[*]Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
[*]FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior.
[*]Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. Sharp 90° turn 1 is now on all layouts
[*]Pit Limiter: Every time you enter the pitlane, you get a drive through. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly.
[*]Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. (Note: fluid dynamics maths involved will have a noticeable performance impact)
[*]Added portal short-cuts to some track layouts. These appear as large circles on some trackside objects. Coming close to one will prompt the user with a vRP purchase. Upon payment completion, you may drive through them to shorten the lap distance.
[*]Initial D-rift mode added. Complete with euro disco music and Vin Diesel voice lines giving you encouragement.
[*]Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints.
[*]Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Cars will be significantly quieter on some tracks
[*]Removed references to UE4 in various parts of the code in preparation for UE5 rework.
[*]Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
[*]New Class added: Australian Nationals - features the Ford Falcon with a single fictional livery, running on the same physics model as the German Nationals class.
[*]Added real world pricing for Nordschleife Tourist layout - each lap will cost 2500 vRP on weekdays or 3000 vRP on weekends. 100 vRP will also be charged per incident point incurred
[*]Spa-Francorchamps: Adjusted Eau Rouge to match the 1994 layout for safer ranked racing.
[/list]