RaceRoom has been updated
Author: [S3] J-F,
published 7 years ago,
[b]New content:
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[*]BMW M235i Racing
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https://www.youtube.com/watch?v=od9Y5qMXevs
[b]Game:[/b]
[list]
[*]Lowered default minimum force setting for Thrustmaster wheels.
[*]Fixed Slow Down penalty calculations on turbocharged cars
[*]Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
[*]DRS no longer deactivates from lateral G’s
[*]Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
[*]Change so the pitlane speed information overlay always shows when inside the pitlane.
[*]Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
[*]Fixed some data displays showing a ticker counting up to 0 at race starts.
[*]Fixed an invalid lap overlay that was sometimes showing without any text.
[*]Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
[*]Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
[*]Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
[*]Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
[*]Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
[*]Game now aborts start-up if no display adapter resolution was found.
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[b]Multiplayer:[/b]
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[*]Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
[*]Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
[*]Fixed a case where disconnected players would sometimes remain visible on the HUD track map.
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[b]Sounds, Cameras, Physics & AI:[/b]
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[*]All cars: new external gearshifts added.
[*]All cars: Adjusted suspension sounds.
[*]All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
[*]Audi TT cup : Increased AI respect for other cars space
[*]Mercedes 190 DTM 1992 : New sounds
[*]Opel Omega DTM 1992 : New sounds
[*]Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
[*]Nordschleife : Tweaked AI speed in Carousel.
[*]Spa-Francorchamps : added some fly by cameras
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[b]Portal & Backend:[/b]
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[*]Added Team information on player profile and leaderboards.
[*]Free content is now visible again in store.
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[b]Art:[/b]
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[*]Lada Vesta 2017: Fixed an interior window texture
[*]Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
[*]Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
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