RaceRoom has been updated!
Author: [S3] J-F,
published 4 years ago,
[h3][b]Update details:[/b][/h3]
Download size = 1.1 GB
Client version = 0.9.0.944
Client BuildID = 4989071
Dedicated server version = 61.0.1120
Dedicated server BuildID = 4989460
[h2]Changelist:[/h2]
[list]
[*]Controllers - Updated default FFB settings for Logitech G27
[*]Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value.
[*]Controllers - Sim-Plicity: set all wave types to sine
[*]Controllers - Thrustmaster: reduced minimum force value
[*]Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
[*]Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
[*]Fixed some Default Controller Profiles that were showing up as customized in the menu
[*]Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
[*]Fixed a game crash that would occur when entering instant replay while using the pitstop menu
[/list]
[h2]Content updates:[/h2]
[list]
[*]BMW M1 Procar - Updated physics and tyre model
[*]BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
[*]DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
[*]Group 4 - Updated physics and tyre model
[*]Group C - Updated physics and tyre model
[*]Mercedes DTM 1995 - Updated physics and tyre model
[*]Mercedes DTM 2005 - Updated physics and tyre model
[*]Porsche 911 Carrera (964) - Updated physics and tyre model
[*]Porsche 911 RSR 2019 - Various art tweaks to liveries
[*]Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track
[*]Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
[*]AI - Formula RaceRoom US: general improvement to AI behaviour
[*]Dubai - Tweaks to AI behaviour
[*]Nordschleife - Tweaks to AI behaviour
[*]Norisring - Tweaks to AI behaviour
[*]Nuerburgring Sprint - Tweaks to AI behaviour
[*]Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
[*]Sachsenring - Tweaks to AI behaviour
[*]Shanghai - Tweaks to AI behaviour
[*]Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
[*]Spa-Francorchamps - Tweaks to AI behaviour
[*]Suzuka - Fixed a possible cut detection during pitstops
[*]Zhuhai - Tweaks to AI behaviour
[/list]