RaceRoom has been updated
Author: J-F,
published 1 year ago,
[h3][b]Update details:[/b][/h3]
Client version = 0.9.4.78
Client BuildID = 11512387
[h2]Changelog:[/h2]
[list]
[*] KTM GTX / GT2 - Fixed some alien objects that had found their way in the animated driver scene.
[*] Hockenheimring - Brought to 2023 specs: added the new S/F line hut, updated buildings and grandstands, updated walls and tyres, added the penalty lap lane in turn 2, updated the vegetation, various details and tweaks added.
[*] Shared Memory - Added car orientation, car width and car length. Changed “car position” to now be the centre of the vehicle rather than the CoG. Upped minor version to 14. [url=https://github.com/sector3studios/r3e-api/tree/master]See Github repo[/url]
[*] Multiplayer - Attempt at improving cars sometimes getting stuck under the tarmac under certain specific latency conditions.
[*] When spectating a multiplayer session ( [url=https://forum.kw-studios.com/index.php?threads/spectator-broadcast-guide.3046/]see here[/url] ), game now adds performanceIndex and positionAtStart to ResultInfo
[*] When spectating a multiplayer session, game now adds positionAtStart to DriverInfo
[*] When spectating a multiplayer race, once the leading driver crossed the finish line,the game now has a continuously updated “intermediateResults”, allowing to display a preliminary results table even while some drivers are still racing and session has yet to reach “results” state.
[*] It was noticed that some of our older tracks had a wrong compass orientation and resulted in wrong azimuth and elevation for the sun. Fixed so sun is now where it should be at any time of day for:
Bathurst
Chang
Hockenheim
Hungaroring
Laguna Seca
Monza
Portimao
Slovakiaring
Suzuka
Vålerbanen
[/list]