Update details: Download size = 7.6 GB Client version = 0.9.4.60 Client BuildID = 10144558 Dedi version = 88.0.1397 Dedi BuildID = 10144467 Sound improvements: Drivetrain oscillations: The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions). As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.). In the old system, the oscillations were embedded in the engine sounds so they were not dynamic. Backfires and external gearshifts sounds: Added new short backfires samples to increase the randomization. Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts. Backfires sequences adjusted to increase the randomization of the new external backfire samples. The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience. Sound volume based on distances: Doubled audible distance for external engine, backfires, gearshifts and antilag. Increased distant volume for external engine, backfires, gearshifts and antilag. Improved reverb on external gearshifts and backfires. The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural. It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop. This is mostly intended for TV cams and freecam users. Improved chasecam balance (engine/backfires/gearshifts/antilag). Graphical improvements: Improved car body/paint shader to blur reflections based on roughness and fresnel highlights Improved cockpit shader, bringing more dynamism and deeper shadows Improved the car body shader to include some fresnel reflections Improved light reflections on tarmac / tyre marks Other changes: Autodrom Most - AI speed tweaks, improved AI start behaviour Brands Hatch GP - Fixed incorrect fuel use estimates Donington - Fixed misc art issues, AI speed tweaks on National layout German Nationals - Physics update Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle. Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks. Imola - Fixed multiple cars spawning inside each other Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively. Paul Ricard - updated to 2022 specs, including the new pit entrance path. Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2. Silverstone GP - AI speed tweaks Spa-Francorchamps - AI Speed tweaks on all layouts Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.