RaceRoom - December update 2020
Author: [S3] J-F,
published 3 years ago,
It's December already! After a tough year for everyone and while we brace for what seems to be some additional months of the same thing, we hope you will spend a good holiday season in good health and spirit and that you're keeping yourself and your relatives safe.
This month of December is a traditional break in community leagues and esport competitions and today is the day we can squeeze in between two competitions from RaceRoom Asia to push all the nice things we have been working on for the last months.
Let's start with content releases: the current generation of the Audi Sport Customer Racing lineup is now available! The Audi R8 LMS GT3 EVO is here of course, along with a wide selection of liveries. We're also adding the Audi R8 LMS GT2 as well as the brand new version of the GT4. Lots of liveries were expected this season, but due to the circumstances that you know, there were not many real life liveries for us to add. We will make sure to bring out liveries throughout the 2021 season (hopefully there will be one...).
[img]https://clan.cloudflare.steamstatic.com/images//4043123/bfd3fdc064f6a486396eca5ac03b9cdb4a886643.jpg[/img]
From Volkswagen, you can finally enjoy the record breaking ID. R as well as the legendary 1976 Scirocco Group 2. Both are exhilarating cars to drive and race!
[img]https://clan.cloudflare.steamstatic.com/images//4043123/21fba9df574490684552cd3a42a47c0181f76010.jpg[/img]
After the release of Daytona earlier this year, we're excited to bring out our second NASCAR licensed venue: The Glen!
With its four layouts, Watkins Glen International ticks one more item from the list of the community's most requested tracks.
[img]https://clan.cloudflare.steamstatic.com/images//4043123/2a2efb2d5a5cbebe692ea54933075724db7efe26.jpg[/img]
When it comes to most requested, nothing will ever top the Grand Prix layout of Brands Hatch. We are happy to finally release it! (even though we can't help but feeling a bit sad about killing a meme) Thankfully everyone can now move on to wishing for the Indy Reverse layout!
The only way we could bring the GP layout to you was to separate Indy and Grand Prix (much like we had done for Nordschleife and the Nuerburgring). [b]However, you can grab the Grand Prix layout at a 50% discount that will run until the 25th December at midnight CET.[/b]
[img]https://clan.cloudflare.steamstatic.com/images//4043123/46f9d61c88e50201ea5aeade542c9fa1b75f5c67.jpg[/img]
[h3][b]Update details:[/b][/h3]
Download size = 5.3 GB
Client version = 0.9.2.16
Client BuildID = 5996517
Dedi version = 70.0.1235
Dedi BuildID = 5996692
[h2]Content releases:[/h2]
[list]
[*]Audi R8 LMS GT4 (2020)
[*]Audi R8 LMS GT3 EVO
[*]Audi R8 LMS GT2
[*]Volkswagen Scirocco Group 2 (1976)
[*]Volkswagen ID. R
[*]Brands Hatch Grand Prix layout
[*]Watkins Glen International, with four layouts.
[/list]
[h2]Physics engine:[/h2]
[list]
[*]Physics engine - Added support for engine maps. Cars featuring these will have special settings in the car setup menu. Control bindings are also added to alter the map from inside the cockpit, which not all cars support.
[*]Physics engine - Added support for modifying the amount of Engine Braking from the car setup.
[*]Physics engine - Added support for throttle maps. Those are not tweakable in car setup but are specific to each car.
[*]Physics engine - Revamp of the turbo simulation for better realism of spool / throttle management.
[*]Physics engine - Added support for Energy recovery system, which is adjustable for electric & hybrid engines in the car setup menu as well as through a key bind from the cockpit.
[[url=https://forum.sector3studios.com/index.php?threads/engine-maps-throttle-maps-turbo-updates-and-more.16073/]Read More about those physics engine updates here[/url]]
[*]Physics engine - Revamp of the aerodynamics simulation of the diffuser to better simulate diffuser stalls when too close to the ground.
[[url=https://forum.sector3studios.com/index.php?threads/porpoising-what-is-it-and-how-do-you-stop-it-happening.16082/]Read More about the diffuser stalls here[/url]]
[/list]
[h2]Tyre model updates:[/h2]
The following cars are brought to v4.1:
[[url=https://forum.sector3studios.com/index.php?threads/tyre-models-versions-and-what-they-mean.16071/]Read more here about the full details on tyre models in RaceRoom[/url]]
[list]
[*]Audi Sport TT Cup
[*]Audi TT RS VLN
[*]CUPRA eRacer
[*]DTM 1992
[*]Formula RaceRoom 90
[*]Formula RaceRoom Junior
[*]Group 2 (new class)
[*]Group 4
[*]Group 5
[*]GT2
[*]GT3
[*]GT4
[*]GTE
[*]Hillclimb Icons
[*]Mercedes DTM 2003 and 2005
[*]NSU TTS
[*]Porsche Cayman GT4 Clubsport
[*]Porsche 911 GT3 Cup (sprint & endurance specs)
[*]Porsche 911 Carrera Cup (964)
[*]Silhouettes
[*]Touring Classics
[*]Volkswagen ID.R
[*]WTCC 14-15-16-17
[*]WTCR 18-19
[/list]
[h2]Engine maps[/h2]
The following cars are featuring engine maps:
[list]
[*]Audi TT RS VLN
[*]CUPRA eRacer
[*]Formula RaceRoom 90
[*]Formula RaceRoom U.S.
[*]Formula RaceRoom X-17
[*]Group 5
[*]Group C
[*]GT3 classes
[*]GTE
[*]GTR2 class
[*]Nissan Skyline (Touring Classics) has 2 engine maps
[*]P1
[*]P2
[*]Mercedes DTM 2003 and 2005
[*]Volkswagen ID.R
[/list]
[h2]Dedicated server:[/h2]
[list]
[*]Added “Skip Qualifying” option. If this is enabled, the server will fetch leaderboard laptimes of all connected players for the current track layout and the performance index of the car they’re driving. The starting grid of the race will be defined by those lap times.
[*]Added “Prevent false start” option. If set to off, players will be able to jump the start of the race and receive a penalty for doing so.
[*]Added support for race duration in laps.
[*]Added an option for rolling or standing starts for each race session. A rolling start is right now still AI controlled, but we aim for human control rolling starts in 2021.
[/list]
[h2]Changelog:[/h2]
[list]
[*]New replay menu
[*]Spectator - New data is available through the API. All changes are listed [url=https://github.com/sector3studios/r3e-spectator-overlay]on the github page[/url].
[*]New data in shared memory API for Traction Control level, Engine Map and Engine Braking settings.
[*]Unification of cut detections between the reputation system and the cut corridors. Previously, an incident point for an off-track would not always result in the invalidation of the lap.
[*]Added a key bind to override traction control and allow for that quick 180 recovery from a spin.
[*]Pitstops - WTCR car classes are now using the same pitstop timers as the GT4 car class.
[*]Physics - Tweaks to behaviour of gravel and grass.
[*]Physics - WTCR car classes now make use of the Anti-Lag System that had been developed for DTM 2020.
[*]Physics - Fixed tyre pressure that wasn’t being set properly on preheated tyres which affected leaderboards.
[*]Physics - Launch control logic change where it will now disengage when upshifting from 1st gear.
[*]Sounds - ALS sound effects added to WTCR cars
[*]Sounds - New external sounds for the Alfa Romeo Giulietta TCR (18&19)
[*]Sounds - New external sounds for the Radical SR9 AER
[*]Sounds - Improved external sounds of the BMW M4 DTM 2020
[*]Sounds - Improved external sounds of the Peugeot 308 TCR
[*]Sounds - Improved cockpit and external sounds of the Porsche 962C
[*]Sounds - Improved external sounds of the Porsche 911 GT2 RS Clubsport
[*]Sounds - New cockpit sounds recording for the Audi RS 5 DTM 2020
[*]Sounds - New cockpit sounds recording for the Chevrolet Dekon Monza
[*]AI - Countless tweaks and improvements to AI behaviour and their racelines around tracks
[*]Added support for 32:9 monitor ratios
[*]Art - Bathurst updated to 2020 specs
[*]Art - Imola updated to 2020 specs
[*]Art - Portimao updated to 2020 specs
[*]Art - Oschersleben - Added a missing brake marker at turn 1 and a bump in the road that was missing after turn 3.
[*]Added support for manual inlaps at the end of the race session. This option is currently accessible through Gameplay Settings, but we eventually plan to make it a server option just like driving assists so it can be forced on or off.
[/list]