20/12/2016 [b]Game:[/b] - Fixed an issue where the game would get stuck after skipping a session in a custom championship. - Fixed an issue where the car setup file was being saved in wrong directory after loading championship. - Fixed an issue with cars being too spread out in rolling start and almost going off the road. - Fixed an issue where tyres were changing regardless of player choice during pitstop. - Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race. - Reduced ffb slip effects for default xbox gamepad control sets. [b]Multiplayer: [/b] - Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format). - Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session. - Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller. - Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase. - Fixed an issue with dedis not reporting results to backend. - Fixed issue with dedis not using correct race length for race 2 & 3. [b]Sounds, Physics & AI:[/b] - Reduced engine sensitivity to side contacts in mid and rear engine cars - Sachsenring: Fixed AI hitting the tire wall at pit exit - Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit - Finalized Formula RaceRoom 3 physics and AI for release [b]Portal & Backend: [/b] - Added option to hide password protected servers to MP browser. - Added quick search field to MP browser. - Fixed an issue with competition end countdown being inaccurate for players in different timezones. - Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.