11-15-2016 [b]Game:[/b] - Added new content for upcoming releases and competitions. - Unified Experiences and moved some of the experience specific settings to R3E. - Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position. - Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch. - Added support for SimXperience Accuforce steering wheel. - Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes. - When under a slow-down penalty, collisions with the car are disabled. - When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster. - Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line. - Fixed so compact data display shows fuel in gallons if mph/imperial units are selected. - Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase. - Re-enabled hud during garage phase while waiting on the grid. - Changed position bar so it doesn’t display information during garage phase. - Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks. - Fixed using arrow keys for increase/decrease in pit menu going through settings very fast. - Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run. - Fixed rear lights flashing when pressing the headlights button - Ensured that certain reset commands are sent to DirectInput devices when effects are disabled. - Changed “off” steerForceVibe period to be 2000000. - Increased maximum execution time for all communications from 30 seconds to a minute or higher. - Disabled FFB when reaching the spring based lock if it's active. - Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control. - Fixed game crashing while navigating in the portal while in a competition session. - Fixed an issue with damage when downshifting without clutch. - Disabled foreground window lock when playing fullscreen. - Disabled game minimizing when losing focus. - Fixed game crashing/freezing when pressing pit request button while no audio device is connected. - Changed throttle pedal zero magnitude and vibe slope default values to 0. [b]Multiplayer:[/b] - Added 2 race format and reversed grids. - The netcode is now IPv6 compatible. - Removed some unused functions from netcode that were somehow triggering crashes for some players. - Potentially fixed an issue where cars not within Peer to Peer range would become invisible. - We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually). - Added so the associated server list clears names that have been inactive for 30 days. - Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase. - Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc. - Fixed issue with opponent cars briefly disappearing during starting light phase. [b]Sounds, Cameras, Physics, AI:[/b] - Significant AI logic improvements. - Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture. - It is now impossible to disable autoclutch aid on sequential gearbox’d cars. - DRS effects on the aerodynamics of the car have been reworked - DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line. - Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations. - Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox. - BMW 635 : Interior cockpit texture update - BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs. - DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements. - DTM 1992 : Removed Traction Control ranges - Ford Mustang GTO : Coast revs sounds adjustments in cockpit. - Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern) - Silhouette class cars now have new action cameras - WTCC 2015 : AI optimizations for new code - Hockenheim : AI optimizations for new code - Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them) - Laguna Seca : New sets of TV cameras - Lausitzring : New sets of TV cameras - Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players) - Monza : New sets of TV cameras - Moscow : AI Optimizations for new code on the FIM layout - Norisring : New sets of TV cameras, AI optimizations for new code - Paul Ricard : AI optimizations for new code, tweaks to cut corridors - Portimao : New sets of TV cameras, AI optimizations for new code - Slovakiaring : Sector gates are now matching the real track - Sonoma Raceway : AI Optimizations for new code - Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts - Zandvoort : AI optimizations for new code [b]Art:[/b] - LOD system improvements on many cars - Adjustment of distances for the fog effects for smoother transitions on zoomed cameras - DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes - Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car. - BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged - Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16 - Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries - Volvo 240T : Interior textures update - Hockenheim : Updates of the 3D curbs, various bug fixes - Hungaroring : Updates of the 3D curbs, various bug fixes - Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface. - Macau : Resurfaced the track to be less bumpy, various bug fixes - Monza : Visual tweaks - Nuerburgring : Distance markers for the chicane are now visible, various bug fixes. - Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source. - Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer. [b]Portal & Backend[/b] - Revamped Portal Store with new theme and new structure. - Fixed some issues with certain special characters causing issues in initial username on new accounts. - Implemented Essential Packs and Car Class Packs.