01-06-2017 Known Issues: - Hockenheimring: Some of the curbs are not rendered when using high track level of detail. - The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues along with few more. [b]Game:[/b] - Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) - Added Display mode with settings windowed, borderless windowed and full-screen. - Fixed issue in data displays where standings page kept ghost entries when you were in the lead. - Introduced delta timing in data displays. - Fixed some occurrences of yellow flags for DNF cars. - Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. - Removed so slower class in multiclass race doesn't trigger white flag. - Disabled slip effects while changing tires during a pitstop. - Changed so content ownership isn’t required to load a replay file. - Fixed a crash that could occur when processing a camera reset callback after returning to menu. - Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. - Fixed issue with replays not using asynchronous rendering. - Fixed issue with an uninitialized variable when using Fanatec wheel. - Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. - Fixed issue with Multiplayer advertisement banners not getting saved in replays. - Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. - Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. - Made brake disks pre-heated when starting a Time Attack session [b]VR:[/b] - Bloom and Light Shaft effects are now disabled in VR. - Made the HUD size dependent on the distance to it. - Made it possible to adjust the distance to the HUD via two bindable keys. - Fixed the rendering of particles and contact shadows. - Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. [b]Multiplayer:[/b] - Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. - Fixed so checkered phase ends directly when all vehicles have finished. - Fixed an issue with spectators not being able to join full servers. [b]Sounds, Cameras, Physics & AI:[/b] - Bathurst: AI Tweaks - Hockenheim GP : Tightened Cut detections - Moscow Raceway FIM : Tightened Cut detections - Nurburgring (all layouts) : Tightened Cut detections - Shanghai (all layouts) : Tightened Cut detections, AI tweaks - Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R - Zandvoort : AI tweaks - BMW M3 E30 : new sounds - BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions [b]Art:[/b] - Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. - Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones - Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. - Suzuka : Smoothed a nasty bump just before 130R. [b]Portal & Backend: [/b] - Fixed issue with time interval not clearing up in MP browser. - Implemented MP results and MP Standings for championship events in Competitions.